Small patch, version 2024-09-12-2: "Barberry"

Tactical Breach Wizards

In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to try every crazy plan you can think of to punch a Traffic Warlock through a 4th story window.

We just rolled out a new patch! Here's what's changed: [list] [*] Brittle no longer removes armor when affecting attacks that ignore armor, extra Brittle damage is instead applied to health. [*] Perk Refunds are no longer limited after completing the campaign. [*] Added Configure Perks button when replaying Mission or Dreams, opens In-Game Perks Menu. [*] Fixed In-Game Perks Menu ignoring prerequisites when allowing players to change perk selection. [*] Fixed In-Game Perks Menu resetting Character Select after selecting new perks. [*] In-Game Perks Menu now warns it will restart the level after selecting new perks. [*] Fixed Chain Bolt pushing multiple people into the same hole causing one to remain active while appearing unconscious. [*] Broom Breach - Forced Entry can no longer target persons protected by Transference. This caused both Jen and the target to occupy the same tile. [*] Fixed using Resurrect on wizards in corridors or taking cover, causing wizard to remain on ground. [*] Fixed Banks using Resurrect on another living Banks causing both to play the casting animation. [*] Fixed Dall's "No-one else take damage" goal sometimes failing when a teammate is protected by Transference. [*] Lowered requirements for Spore Bomb damage goal in Medilan Mindgames - Tough Cookie. [*] Fixed Proving Grounds confidence goals sometimes not working when multiple copies of the same wizard are present, most notably the unconscious wizards in Medil Proving Ground - The Tank. [*] Anxiety Dream achievements will now unlock when replaying entire missions from the Missions tab. [*] Added confirmation step to Skip Level button. [*] Description for Rabid Bite no longer claims to end Rion's turn. [*] Description for Zan's innate perk now explains it only lasts for the final mission. [*] Description for Gale Grenade no longer states it can only be used once per encounter, perks may let it be used twice. [*] Fixed Helicopter being called Enemy Door. [*] Fixed Danger Wall, Shield Drone Operator, and Mafia Heavy not appearing in Level Editor. [/list] We've rethunk how the Brittle condition interacts with slam damage (from bumping into things). Slam damage ignores armour, but on a Brittle target, "armour is lost like health". That meant slam damage would knock some armour off instead of directly hurting health. Sometimes that's nice, cos it lets slam damage and regular damage collaborate to progressively weaken juggernauts like the Siege Cleric. But a) it could actually cause Brittle to save a target from a hit that otherwise would take it down, b) it doesn't really fit the concept - why would Brittle armour protect if normal armour doesn't? And most importantly c) it felt weird, weird enough that a lot of you reported it as a bug. In our revised rules, we're letting "ignores armour" take priority over "armour is lost like health". So slam damage affects a Brittle armoured target exactly like it would a Brittle unarmoured target: damage is dealt straight to health, and increased by Brittle. Hopefully this makes more sense. If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practical.