In this indie turn-based roguelike card battler, embark on an exciting adventure of epic proportions inspired by the rich folklore of south-eastern Europe.
Hi All,
This patch brings a small number of improvements to combat.
Full list:
[list]
[*] Card descriptions updated to be shorter
[*] Cards now get straightened and larger during highlight to help with readability
[*] Card keywords now get tooltips during card highlight
[*] Combat initiative now increases based on the number of cards played in a turn instead of the number of action points spent
[*] Fixed characters having gray teeth. Now they are blooming white. Literally. A fix for another day
[*] Upgraded to Unity 6 to take advantage of all the performance and usability improvements during development
[/list]
Known bugs:
[list]
[*] After acquiring the first mutation, the game might get stuck in a state where you can't take on duties or do training. Quitting to main menu and reloading would fix the issue.
[/list]
Enjoy!