[b]Level layout changes[/b]
Should prevent some unintended solutions (thanks OldCaptainWZJ and sdumitriu!)
[list]
[*]Void* 4: Now the bottom block can't be pushed out of the way as easily[*]Stack 7: The right flame should now be needed to clear the level
[*]Stack* 1: Now the bottom path needs to be used
[*]Brevi 2: Changed the layout so that all stacks should be needed
[*]Sea 2: Changed the layout to remove a solution that doesn't use one box
[*]Tower 2: Now it shouldn't be possible to complete without using the powder blocks
[*]Tower 4: Now the flame in the bottom right can only be accessed using a bomb
[*]Bomb 8: Made it so you can't use the top path and have to use a bomb to cross the water
[/list]If you already cleared these levels you won't need to clear them again unless you want to try the new versions.
[b]Small fix[/b]
Disabled the debug console (was previously accessible using the "/" key)