Small fix and level changes (1.1.0)

[b]Level layout changes[/b] Should prevent some unintended solutions (thanks OldCaptainWZJ and sdumitriu!) [list] [*]Void* 4: Now the bottom block can't be pushed out of the way as easily[*]Stack 7: The right flame should now be needed to clear the level [*]Stack* 1: Now the bottom path needs to be used [*]Brevi 2: Changed the layout so that all stacks should be needed [*]Sea 2: Changed the layout to remove a solution that doesn't use one box [*]Tower 2: Now it shouldn't be possible to complete without using the powder blocks [*]Tower 4: Now the flame in the bottom right can only be accessed using a bomb [*]Bomb 8: Made it so you can't use the top path and have to use a bomb to cross the water [/list]If you already cleared these levels you won't need to clear them again unless you want to try the new versions. [b]Small fix[/b] Disabled the debug console (was previously accessible using the "/" key)