Slime Rancher 2 - Patch 0.2.1 Notes

Slime Rancher 2

Continue the adventures of Beatrix LeBeau as she journeys across the Slime Sea to Rainbow Island, a land brimming with ancient mysteries, and bursting with wiggly, new slimes to wrangle in this sequel to the smash-hit, Slime Rancher.

[img]{STEAM_CLAN_IMAGE}/40722074/e28cf8eb524f3c063dd73a862f6676d05e8ce1c4.png[/img] Slime Rancher 2 Patch 0.2.1 is focused primarily on bug fixes with a bonus new deco gadget. The team is hard at work on future content updates for Slime Rancher 2 so please stay tuned! [h1]Slime Rancher 2 - Patch 0.2.1[/h1] [h2]Changes:[/h2] [h3]New Frozen Flame deco gadget[/h3] [list] [*] Blueprint added to a new Treasure Pod in Powderfall Bluffs [*] Craftable in the Fabricator [/list] [h2]Bugfixes:[/h2] [h3]World[/h3] [list] [*] Adjusted aurora platform colors in Powderfall Bluffs [*] Adjusted Sun Sap asset size in Powderfall Bluffs [*] Fixed issues regarding resource node placement in Powderfall Bluffs [*] Fixed steam FX visual bugs [*] Added spring water splash SFX variants (smaller splashes) [*] Resolved flashing issues that take place when entering certain caves (it was the Plortparazzi snappin pics of Bea and we asked them to stop) [*] Addressed in-world model gaps, missing collisions, and LODs [/list] [h3]UI[/h3] [list] [*] Copy and translation typo corrections [*] Resized Slimepedia text in Russian to match font size in other languages [*] Fixed font not displaying in Russian on gadget screens [*] Added shoreline for Powderfall Bluffs on the map [*] Updated loading screen image to accommodate ultrawide screens (32:9) [*] Removed extra click SFX on certain options buttons [*] Updated in-game privacy policy url [*] Separated SFX sounds for ‘select’ and ‘change’ actions on Options screens [/list] [h3]Slimes[/h3] [list] [*] Fixed idle animation errors on certain slimes [*] Fixed slime parts not connected to the body on certain slimes (yikes) [*] Fixed Tarrs turning invisible when chomping [*] Fixed Tarrs not despawning in scenegroups, resulting in high number of Tarrs present in-game overtime [*] Fixed Cotton Hunter Largos not turning feral when hungry [*] Fixed Ringtail Largos becoming feral when hungry [*] Fixed Fire Slime despawning after time is fast-forwarded [/list] [h3]Science[/h3] [list] [*] Fixed Hydro Shower cooldown able to reset after picking up item [*] Corrected newbucks crafting cost on Golden Angler Statue [*] Fixed Saber Gordo teleporter player interaction bug [*] Move Location Flags from ‘Decorations’ to ‘Utilities’ category in the Fabricator [/list] [h3]Misc.[/h3] [list] [*] Eliminated NullReferenceError reports [*] Changed “harvest resource” VFX to lower photosensitivity discomfort [*] Remove flash when Ancient Teleporter activation VFX plays [*] Updated Plort Market logic to refresh after saving game [/list] As always, thank you to our vibrant community for your continued support! We hope you’re enjoying the wintery wonders of Powderfall Bluffs and have kicked up a snowball fight or two. We’re currently tinkering away, but be on the lookout for what’s next in Slime Rancher 2. Stay wiggly!