Lost Skies is a cooperative survival adventure set among floating islands high above the clouds. Explore ancient ruins, craft advanced technology, build a skyship, and brave ferocious storms. Embark on a journey of discovery and face colossal threats lurking beyond the horizon.
Welcome to this weeks [b]Skywatch[/b] development diary!
This week, we want to show off some of the hand tools that you'll be using in [b]Lost Skies[/b]. Unlike in [i]Worlds Adrift[/i], where you had a single 'multi-tool' that you used to harvest all the resources you needed, in Lost Skies we want each tool to have its own unique identity and visual effects.
[h1][b]Grapple[/b][/h1]
First up, let's take a look at the grapple. The grapple is one of the first tools you'll get access to and offers unparalleled freedom whilst exploring islands. Below is a look at how our grapple tool has progressed, from early concepts through to the current grapple model.
[img]https://i.imgur.com/9gTiAFv.png[/img]
[img]https://i.imgur.com/uEVBxVU.png[/img]
[img]https://i.imgur.com/EJyLvNS.png[/img]
The screenshot and video clip below show some of the grapple tool VFX we've been working on and the bottom gif is an example of a successful grapple shot (left) vs. a failed grapple shot (right, not final).
[img]https://i.imgur.com/oeKfREs.png[/img]
[previewyoutube=MKXRHDsVIpI;full][/previewyoutube]
[img]https://i.imgur.com/c7SP8pf.gifv[/img]
[h1][b][url=https://lostskiesgame.com/news/skywatch-10-hand-tools]To take a look at the rest of the hand tools you'll be using in Lost Skies, click here to read this weeks blog post in its entirety![/url][/b][/h1]