[h1]Skystead Ranch V1.09 Patch Notes[/h1]
It has been a rocky launch but it's Monday and we are hitting the ground running with bug fixing. Some minor fixes today but will be working on some of the big-ticket items through the week. Keep an eye out for a Roadmap update to follow as well.
[h2]New Features[/h2]
[list]
[*] Happy Bigby now produces honey when interacting with them.
[*] Happy Brie now produces milk when interacting with them.
[*] Cave Gems now animate in when they spawn and have a destruction particle effect.
[*] Skylets favourite items are now tracked in the field guide. Feed a Skylet the correct item to discover this detail.
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[h2]Bug Fixes and Misc[/h2]
[list]
[*] Fixed a bug where if you were using the Kickstarter cosmetic bags it would cause the player to jump around when building.
[*] Fixed an issue that would sometimes stop Skylets from spawning during long playthroughs.
[*] Mac support is correctly labelled on the store page. (64 bit & Silicon support)
[*] Updated Discord Rich presence text to be more dynamic.
[*] Nomshroom and Glowshroom items now have the Mushroom tag instead of the Vegetable tag.
[*] Money objects vary is scale slightly now.
[*] Skylets favourite items are now set correctly.
[*] Fixed a bug where a Skylets completion percentage would be marginally out.
[*] Added a new Skyship to the main menu screen (a little teaser for an update coming later this week.
[*] Added grass to the main menu.
[*] Added another 6 loading screen Skylet pictures.
[*] Glowshroom plants now have the correct mushroom tag applied.
[*] Brie is now fully tamable.
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