Skystead Ranch V1.09

[h1]Skystead Ranch V1.09 Patch Notes[/h1] It has been a rocky launch but it's Monday and we are hitting the ground running with bug fixing. Some minor fixes today but will be working on some of the big-ticket items through the week. Keep an eye out for a Roadmap update to follow as well. [h2]New Features[/h2] [list] [*] Happy Bigby now produces honey when interacting with them. [*] Happy Brie now produces milk when interacting with them. [*] Cave Gems now animate in when they spawn and have a destruction particle effect. [*] Skylets favourite items are now tracked in the field guide. Feed a Skylet the correct item to discover this detail. [/list] [h2]Bug Fixes and Misc[/h2] [list] [*] Fixed a bug where if you were using the Kickstarter cosmetic bags it would cause the player to jump around when building. [*] Fixed an issue that would sometimes stop Skylets from spawning during long playthroughs. [*] Mac support is correctly labelled on the store page. (64 bit & Silicon support) [*] Updated Discord Rich presence text to be more dynamic. [*] Nomshroom and Glowshroom items now have the Mushroom tag instead of the Vegetable tag. [*] Money objects vary is scale slightly now. [*] Skylets favourite items are now set correctly. [*] Fixed a bug where a Skylets completion percentage would be marginally out. [*] Added a new Skyship to the main menu screen (a little teaser for an update coming later this week. [*] Added grass to the main menu. [*] Added another 6 loading screen Skylet pictures. [*] Glowshroom plants now have the correct mushroom tag applied. [*] Brie is now fully tamable. [/list]