Sky Oceans: Wings For Hire is a homage to JRPG classics! Set in the open skies, experience adrenaline-filled turn-based dogfights as you take the role of captain and unite a party of rag-tag sky pirates setting upon an unforgettable, touching journey.
[h2]Ahoy Sky Pirates,[/h2]
We hope you're enjoying the demo! For those who have already played it, we've added fixes based on your feedback and there's a full list of updates below:
[list]
[*] Fixed an issue that caused text to advance during cutscenes too slow, and also occasionally cut off too quickly. Players can now control the text advance speed
[*] Balanced the combat difficult, especially in earlier stages early on. The combat difficulty has been addressed.
[*] Addressed several issues with character and airjet movement. Airjets now show a small thruster animation when hovering and secondary controls are also an option (Simulation Controls).
[*] Fixed recovery Items being way too low. The basic recovery item is now worth 100 hp.
[*] Adressed the movement inside Glenn's house being too slow. The player now moves quicker in the house and can run outside as default.
[*] Fixed an issue where players were unable to use arts on the final turn against Mira or Leonard. The player is now able to use arts in all battles.
[*] Fixed an issue where the camera is too close and too fast on default. The camera position has now been address to make it further away from the player.
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Thank you to all of the players providing feedback as we continue to work on the game.
Octecto & PQube Teams