Sky Oceans: Wings for Hire Demo Update

Sky Oceans: Wings for Hire

Sky Oceans: Wings For Hire is a homage to JRPG classics! Set in the open skies, experience adrenaline-filled turn-based dogfights as you take the role of captain and unite a party of rag-tag sky pirates setting upon an unforgettable, touching journey.

[h2]Ahoy Sky Pirates,[/h2] We hope you're enjoying the demo! For those who have already played it, we've added fixes based on your feedback and there's a full list of updates below: [list] [*] Fixed an issue that caused text to advance during cutscenes too slow, and also occasionally cut off too quickly. Players can now control the text advance speed [*] Balanced the combat difficult, especially in earlier stages early on. The combat difficulty has been addressed. [*] Addressed several issues with character and airjet movement. Airjets now show a small thruster animation when hovering and secondary controls are also an option (Simulation Controls). [*] Fixed recovery Items being way too low. The basic recovery item is now worth 100 hp. [*] Adressed the movement inside Glenn's house being too slow. The player now moves quicker in the house and can run outside as default. [*] Fixed an issue where players were unable to use arts on the final turn against Mira or Leonard. The player is now able to use arts in all battles. [*] Fixed an issue where the camera is too close and too fast on default. The camera position has now been address to make it further away from the player. [/list] Thank you to all of the players providing feedback as we continue to work on the game. Octecto & PQube Teams