Simplified Game Start, Balance Adjustments, Bug Fixes - Patch 0.1.2

In this patch, we’ve reworked the starting progression, adjusted game balance, and fixed various bugs. The beginning of the game will be smoother, easier, and more intuitive, with hunger and thirst being less critical. Changes and Additions: - Wooden equipment now requires fewer resources and is craftable from the start of the game. - Bed resource requirements have been reduced. - Axe durability for chopping has been increased. - Fire arrows no longer burn up. - "Hryuchevo" requires less ketchup, and its drop chance has been increased. - Food and drinks now restore significantly more thirst and hunger. - The battered bow can be repaired with a repair kit. - Respawn time for collectible resources has been greatly reduced. - Mage abilities requirements have been reworked; now only 1 Wisdom is needed for the staff’s fireball, but magic shield, healing, and Svarog’s wrath will require more. - A lock icon has been added to password-protected servers in the server selection. - Chainmail is now easier to craft, requiring only 1 ingot (2 less than before). - Iron ore quantities have been increased. - Leshaks now spawn individually instead of in pairs. - Quickly pressing E on a chest no longer immediately takes items but asks for confirmation. - Shields no longer require resin for crafting. - Bees have been weakened. - Bandages now correctly stop bleeding. - The "Swintus" boss now drops 3 ability stones instead of 2. - Meat spoils slightly more slowly. - Enemy raiders now use arrows instead of chamomile flowers. - The “difficulty” label has been removed when creating a server, as it was confusing; now, difficulty scales based on the number of players on the server. - Other minor balance adjustments and small bug fixes.