SILT - Patch Notes - 1.0.1

SILT

Dive into a surreal ocean abyss in an atmospheric puzzle-adventure. Explore dangerous waters, possess sea creatures and solve environmental puzzles to discover what lies deep below the surface…

Hi everyone, just a quick update on the new patch we've released today. The patch includes: [b]NEW FEATURES[/b] [list] [*] Added screen-mode option to graphics settings menu. Allows full-screen exclusive or full-screen windowed modes. [/list] [b]BUG FIX[/b] [list] [*] Fixed a bug where the diver taking damage at the same moment they exit a level could cause the game to hang. [*] Fixed a bug that caused unexpected behaviour when the diver died while holding the possession button. [/list] [b]SPOILER FIXES[/b] [b]Gameplay & Balancing Improvements[/b] [list] [*] Removed one of the [spoiler]three bobbit worms in Chapter 4, Scene 2 (Bobbit Tunnels 1)[/spoiler]. This makes the puzzle solution more straightforward to execute once the player has figured it out, giving the player more room to [spoiler]safely manoeuvre creatures through that area[/spoiler]. [*] Removed and repositioned some of [spoiler]the jellyfish mines in Chapter 4, Scene 4 (Chasm)[/spoiler]. This makes the traversal of this room slightly more forgiving and less frustrating. [*] Prevented a soft-lock that could occur in Chapter 4, Scene 7 [spoiler](Nursery 2)[/spoiler] where the player could [spoiler]be trapped in the bottom area of the plant nursery when the light tentacle is damaged[/spoiler]. [/list] [b] Quality-of-life [/b] [list] [*] Tweaked possession behaviour so that it never targets the creature the player is currently in control of. This helps in situations where the player is trying to possess in a tight space, such as [spoiler]the elevator switches in chapter 3[/spoiler], and should reduce frustrating “mis-possessions”. [/list] Thanks for your feedback!