"Signs Update": new content and improvements

Iris and the Giant

Iris and The Giant is a fusion of the CCG, RPG and roguelike genres. You play as Iris, who must brave her fears in her imaginary world. Dive into a melancholic and gripping adventure, filled with cute monsters and buried memories. Ready to face your inner demons?

Hello everyone, Antonin (dev), louis (creator, designer) and Carla (QA Tester) have been working on new content for you. The reception of the game was amazing, it motivated us to make new content and update the game. [img]{STEAM_CLAN_IMAGE}/35530684/6f7a364d5b81eda9e15c9033821a863d862a0a11.jpg[/img] A short overview of things in the update: [list] [*] "Signs Feature" : gameplay modifier for your next run. [*] You can now skip a turn without playing a card [*] Many card improvements [*] New FX and musics [*] A better monster stats screen [*] Bug fixing [/list] TEASING - We also prepared the technical ground for the NEXT updates: [list] [*] Gamepade controller management [*] Endless mode [*] 12 new monsters [*] 8 new bosses [*] 9 new cards [*] 1 new power [/list] Stay tuned :) [img]{STEAM_CLAN_IMAGE}/35530684/9ea868b1534adf606884c58896187f2ea5c1275a.gif[/img] [h1]Complete Patchnote 1.0.5[/h1] [h2]Features[/h2] [list] [*]Signs : Boar, Cat and Dog signs. Your next run is modified by these signs. Not spoiling anything discover them ingame! [*]As requested by many players, you can now skip a turn without playing a card, and monsters shields now have 3HP and can be destroyed by weapons. [/list] [h2]Minor improvements[/h2] [list] [*]Added description of monsters who had none, as well as cristals description [*]"No" cards now destroy traps [*]Added and improved some SFX and music [*]You can now return to title screen (by pressing the escape key or with the exit button) [*]You can double click to skip cutscenes [*]Improved game mode sprites [*]When the giant stamps monsters, chests doesn't explode, bombers don't drop bombs and tears are destroyed [*]Finished credits cutscenes [*]Life bar now shows a different face according to selected game mode [*]Improved monsters stats screen [/list] [h2]Bugfix[/h2] [list] [*]Monsters animations played twice when thief cat boss present [*]Error in hard mode when trying to go to floor 5B from floor 4 [*]Minotaurs SFX still playing when back on title screen [*]Added power description when unlocking a power as a reward [*]Cyclop not attacking when coming on first rank after breaking an amphora [*]Mirror card appearing white in deck popup [*]Floor particles layer problem on floor 8 (and some others) [*]Map not centered correctly on treasure floors [*]Fix in some Iris animations (her face was sometimes disappearing) [*]Attack affects (slash, thunder, fire) not displayed on monsters protected by a bat [*]When bomber is last to play, it leaves an empty cell behind, and other monsters don't move [*]When the big snake boss attacks in hard mode, "-10" text is wrapped on two lines [*]In rewards panel, cards background is incorrect [*]Unlocked powers in rewards panel not appearing again in later runs [*]Some accented character in French were missing in the font [*]Game stuck after big trap triggers [*]Fixed floor 11W background [*]Whip wasn't working on last floor [/list] Cheers, Goblinz Studio & Louis Rigaud