Significant changes in land battles

Ultimate Admiral: Age of Sail

Ultimate Admiral: Age of Sail is a tactical wargame from the creators of the Ultimate General series set amidst the epic naval campaigns in the period of the American Revolutionary and Napoleonic Wars.

We are happy to announce the long waiting patch solving many issues in land battles. We rewrite a pathfinding system for land units and did many other changes improving land battles game-play. You can see the changes in the video: [previewyoutube=27O7_V4Pwts;full]https://youtu.be/27O7_V4Pwts[/previewyoutube] [b]v1.1.1 rev.37783 patch notes:[/b] 1. Land units pathfinding overhaul. 2. Fixed units stuck with obstacles. 3. Fixed the reported cases with split and teleport of a unit. 4. Improved column formation. 5. Distributed volley in case of an obstacle. Now units can not shoot through houses. Part of the unit that has the line of sight of an enemy can shot. 6. Improvement in input for land battles. Solved some conflict situations with input (i.e. failed to drag units group frontline on friendlies). 7. Increased crew damage for ball-type shots. 8. Updated muskets for allied ships in late battles. 9. Broadside fire order now starts from the closest to the furthest cannon (related to target). 10. Updated Sea Wolfs reload skill (duration -> speed). 11. Updated Intelligence cutscene messages to inform the player that there is also a 3rd sub-mission with an enemy fleet arriving. 12. Fixed a possible case with the wrong battle outcome for the Nassau mission and updated Ai priorities accordingly. 13. Fixed a possible issue in Rice & Boats mission where frigate Scarborough could stuck on the bank of the river. 14. Fixed wrong nation for En cavalry battle. 15. Corrected/removed wrong unit names according to players' feedback. 16. Various minor improvements from forums and Discord feedback. 17. Various text improvements according to players feedback.