Sightline Sandstorm - New event with exclusive rewards!

Aimlabs

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[h3][b]Sightline Sandstorm - Brave the storm![/b][/h3] [b]Sightline[/b] is back with a brand new follow up event - [b]Sandstorm![/b] Sightline Sandstorm expands the experience of[b] Olympic + marksmanship sport shooting[/b] in Aimlabs, with [b]fresh gameplay mechanics[/b] in a [b]new desert environment! [/b]Compete on a global leaderboard with [b]9 new Tasks that put your aim + adaptability[/b] to the test in new ways! [img]{STEAM_CLAN_IMAGE}/30632227/487562fee0d7694705dddcc4c0a89e1a54302e02.jpg[/img] [hr][/hr] [h3][b]The Tasks - Pick your weapon of choice![/b][/h3] [b]Pistol:[/b] Target Frenzy - Tempo Precision - Drone Wave Train your [b]pistol precision + speed[/b] while [b]aiming down sights[/b], [b]on the move[/b], and [b]in waves![/b] [img]{STEAM_CLAN_IMAGE}/30632227/da5a20999d568d78956efe8157c823e057fb1280.gif[/img] [hr][/hr] [b]Shotgun: [/b]Trap Shoot - Maze Race - Zone Defend Train your [b]shotgun reflexes[/b] against [b]clay pigeons[/b], while[b] navigating a maze[/b], and [b]defending against a horde of targets![/b] [img]{STEAM_CLAN_IMAGE}/30632227/fdf3d419e76351036e0b404daac371daa689dbaf.gif[/img] [hr][/hr] [b]Rifle:[/b] Breath Control - Crosswind Irons - Crosswind Scope Train your[b] rifle precision, breath control[/b], and [b]crosswind compensation [/b]while using [b]iron sights + magnified scopes![/b] [img]{STEAM_CLAN_IMAGE}/30632227/3c2dc712cd7143111f4f6169c89801aa634d578a.gif[/img] [hr][/hr] [h3][b]The Rewards - Free Weapon Skin + Title![/b][/h3] Play all 9 Sightline Sandstorm Tasks to earn the event-exclusive [b]Tactical 9mm Weapon Skin + Title![/b] Top 100 players also receive the exclusive [b]Sandstorm Top 100 Title[/b] at the end of the event! [img]{STEAM_CLAN_IMAGE}/30632227/4a18333394f1f98c43ec8f5580727dd9e2f8da2f.gif[/img] [hr][/hr] [h3][b]3 New Gameplay Mechanics - Breath Control, Crosswind, and In-Task Shot Visualization![/b][/h3] Sightline introduced[b] Precision Scoring[/b] to Aimlabs - a scoring system that grants you [b]more points the closer you are to the center of the target![/b] With [b]Sandstorm[/b], we've expanded upon our[b] focus on precision-based Task mechanics[/b], with [b]3 cool new features! [/b] [h3][b]Breath Control[/b][/h3] Commonly found in sniping games + a fundamental marksmanship skill, [b]Breath Control [/b]mimics the natural sway from breaths when aiming down sights. [b]Hold your breath[/b] to [b]steady your shots [/b]and [b]hit the bullseye![/b] [img]{STEAM_CLAN_IMAGE}/30632227/9a65da74346ac0bf41ff8d4e22a1ce98eba660aa.gif[/img] [hr][/hr] [h3][b]Crosswind[/b][/h3] Another key part of aiming at long ranges is compensating for wind before you take your shots. Crosswind recreates wind physics + weapon ballistics in Aimlabs, with directional wind shifting your bullet trajectory at various speeds/intensities. Adjust your sights accordingly to compensate for the crosswind and land your shots! [img]{STEAM_CLAN_IMAGE}/30632227/4ea26110e9f8b386102df3bb235ccab5d7e56ba4.gif[/img] [hr][/hr] [h3][b]In-Task Shot Visualization[/b][/h3] [list] [*][b]Score History[/b] lets you keep track of how many points your shots are worth. An extension of our [b]Precision Scoring[/b] system, you can now quickly [b]verify what shots granted you the most points [/b]based on their proximity to the bullseye, with the new[b] Past Shots Display![/b] [*][b]Shot History[/b] lets you see exactly how precise you were, for every shot you took. Easily [b]view how close you were to the bullseye[/b] with the new [b]Target Display![/b][/list] [img]{STEAM_CLAN_IMAGE}/30632227/71d5f8e1f0eead1beba188a279e776901a30c3ad.gif[/img] [h3][b][hr][/hr] Play Sightline Sandstorm now! Jump right in from the Lobby or Events![/b][/h3] [i]If you aren't already following us, check out @aimlab on Twitter & Instagram for more awesome events, memes, and training tips. Don't forget you can report any bugs in-game and join us on [url=discord.gg/aimlab]Discord[/url] or check out the [url=https://reddit.com/r/aimlab]subreddit[/url] to let us know of any feature requests you have or just to come and hang out with the community & our devs![/i]