Siege of Centauri Patch 1 Now Available

Siege of Centauri

Defend against thousands of enemies in this explosive tower defense game. Deploy upgradable towers and unleash powerful orbital abilities as you try to protect Earth's first colony world from destruction.

Stardock and the Siege of Centauri team are happy to announce the release of patch 1 today on Steam. This first update includes various crash fixes, balance updates, UI updates and more. [h1]Change Log[/h1] [b]Features[/b] [list] [*] Added a DeleteGameplayTimer script function for modders that want to use a gameplay timer in their Mission and clean it up when they are done. [/list] [b]Balance[/b] [list] [*] Updated Rul to make it slightly easier. [*] Reduced Heart of the Phoenix shields slightly. [*] Improved Destructor targeting. [*] Improved Nullifier targeting. [*] Pulse Cannon: Instead of having a 1% chance to stun (with the upgrade) the tower now has a 0.5% / 0.75% / 1% chance to stun (per shot) depending on the tower level. [*] Tweaked the starting location of enemies on Gallehault. [*] Reduced Corrosion towers to doing 200 / 600 / 1800 damage over 20 seconds instead of 400 / 810 / 1800 damage over 8 / 9 / 10 seconds. [*] On Training difficulty, the player's damage boost was increased from +60% to +100%. [*] On Beginner difficulty, the player's damage bonus was increased from +50% to +70%. [*] Reduced the objective on Styx from killing 500 enemies with Orbital Strike to killing 200 enemies. [*] Reduced the cooldown on Orbital Strike from 360 seconds to 240 seconds. [/list] [b]Fixes[/b] [list] [*] Crash fixes. [*] Fixed an issue that could cause Milton to have a ghosting effect. [*] Fixed an issue where sometimes the objective stars weren't lined up when you got them. [*] Fixed an issue with upvoting where the count started at -1 instead of 0. [*] Fixed an issue with the destruction effect on the Vulture. [*] Fixed an issue that was causing part of the path to be obscured on Caluck. [*] Fixed some incorrect display ranges for some towers. [*] Fixed an issue that can cause the leaderboards to not show on the victory screen. [*] Fixed the air path on Dule. [*] The ever present typo fixes! [*] Fixed an issue that could keep people from being able to upload large missions to the workshop. [*] Updated Corrosion info to correctly state that Corrosion towers can stack. [*] Fixed some issues with how mission upvote was not showing correctly in some situations. [/list] [b]UI[/b] [list] [*] Added art to the victory screen based on if you won or lost. [*] Game now defaults to running in a Borderless Window instead of Full Screen. [*] New Mortar sfx. [*] New Ion Cannon vfx. [*] Re-master Zhukov voiceover to sound less mono/tinny. [*] Increased the volume of the colony attack notifications slightly. [*] Changed the font on the done/retry buttons on the victory screen to match the other screens. [*] Improved images on the scenario workshop. [*] Improved lots of tooltips on things players were confused about. [*] Better images will now be shown for missions in the workshop. [/list] [img]{STEAM_CLAN_IMAGE}/34872549/2d39c934ebb715e4d4cdc6fe271e7240a88f0472.jpg[/img]