Stardock and the Siege of Centauri team are happy to announce the release of patch 1 today on Steam. This first update includes various crash fixes, balance updates, UI updates and more.
[h1]Change Log[/h1]
[b]Features[/b]
[list]
[*] Added a DeleteGameplayTimer script function for modders that want to use a gameplay timer in their Mission and clean it up when they are done.
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[b]Balance[/b]
[list]
[*] Updated Rul to make it slightly easier.
[*] Reduced Heart of the Phoenix shields slightly.
[*] Improved Destructor targeting.
[*] Improved Nullifier targeting.
[*] Pulse Cannon: Instead of having a 1% chance to stun (with the upgrade) the tower now has a 0.5% / 0.75% / 1% chance to stun (per shot) depending on the tower level.
[*] Tweaked the starting location of enemies on Gallehault.
[*] Reduced Corrosion towers to doing 200 / 600 / 1800 damage over 20 seconds instead of 400 / 810 / 1800 damage over 8 / 9 / 10 seconds.
[*] On Training difficulty, the player's damage boost was increased from +60% to +100%.
[*] On Beginner difficulty, the player's damage bonus was increased from +50% to +70%.
[*] Reduced the objective on Styx from killing 500 enemies with Orbital Strike to killing 200 enemies.
[*] Reduced the cooldown on Orbital Strike from 360 seconds to 240 seconds.
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[b]Fixes[/b]
[list]
[*] Crash fixes.
[*] Fixed an issue that could cause Milton to have a ghosting effect.
[*] Fixed an issue where sometimes the objective stars weren't lined up when you got them.
[*] Fixed an issue with upvoting where the count started at -1 instead of 0.
[*] Fixed an issue with the destruction effect on the Vulture.
[*] Fixed an issue that was causing part of the path to be obscured on Caluck.
[*] Fixed some incorrect display ranges for some towers.
[*] Fixed an issue that can cause the leaderboards to not show on the victory screen.
[*] Fixed the air path on Dule.
[*] The ever present typo fixes!
[*] Fixed an issue that could keep people from being able to upload large missions to the workshop.
[*] Updated Corrosion info to correctly state that Corrosion towers can stack.
[*] Fixed some issues with how mission upvote was not showing correctly in some situations.
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[b]UI[/b]
[list]
[*] Added art to the victory screen based on if you won or lost.
[*] Game now defaults to running in a Borderless Window instead of Full Screen.
[*] New Mortar sfx.
[*] New Ion Cannon vfx.
[*] Re-master Zhukov voiceover to sound less mono/tinny.
[*] Increased the volume of the colony attack notifications slightly.
[*] Changed the font on the done/retry buttons on the victory screen to match the other screens.
[*] Improved images on the scenario workshop.
[*] Improved lots of tooltips on things players were confused about.
[*] Better images will now be shown for missions in the workshop.
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[img]{STEAM_CLAN_IMAGE}/34872549/2d39c934ebb715e4d4cdc6fe271e7240a88f0472.jpg[/img]