Siege of Centauri Patch 1 Now Available

Stardock and the Siege of Centauri team are happy to announce the release of patch 1 today on Steam. This first update includes various crash fixes, balance updates, UI updates and more. [h1]Change Log[/h1] [b]Features[/b] [list] [*] Added a DeleteGameplayTimer script function for modders that want to use a gameplay timer in their Mission and clean it up when they are done. [/list] [b]Balance[/b] [list] [*] Updated Rul to make it slightly easier. [*] Reduced Heart of the Phoenix shields slightly. [*] Improved Destructor targeting. [*] Improved Nullifier targeting. [*] Pulse Cannon: Instead of having a 1% chance to stun (with the upgrade) the tower now has a 0.5% / 0.75% / 1% chance to stun (per shot) depending on the tower level. [*] Tweaked the starting location of enemies on Gallehault. [*] Reduced Corrosion towers to doing 200 / 600 / 1800 damage over 20 seconds instead of 400 / 810 / 1800 damage over 8 / 9 / 10 seconds. [*] On Training difficulty, the player's damage boost was increased from +60% to +100%. [*] On Beginner difficulty, the player's damage bonus was increased from +50% to +70%. [*] Reduced the objective on Styx from killing 500 enemies with Orbital Strike to killing 200 enemies. [*] Reduced the cooldown on Orbital Strike from 360 seconds to 240 seconds. [/list] [b]Fixes[/b] [list] [*] Crash fixes. [*] Fixed an issue that could cause Milton to have a ghosting effect. [*] Fixed an issue where sometimes the objective stars weren't lined up when you got them. [*] Fixed an issue with upvoting where the count started at -1 instead of 0. [*] Fixed an issue with the destruction effect on the Vulture. [*] Fixed an issue that was causing part of the path to be obscured on Caluck. [*] Fixed some incorrect display ranges for some towers. [*] Fixed an issue that can cause the leaderboards to not show on the victory screen. [*] Fixed the air path on Dule. [*] The ever present typo fixes! [*] Fixed an issue that could keep people from being able to upload large missions to the workshop. [*] Updated Corrosion info to correctly state that Corrosion towers can stack. [*] Fixed some issues with how mission upvote was not showing correctly in some situations. [/list] [b]UI[/b] [list] [*] Added art to the victory screen based on if you won or lost. [*] Game now defaults to running in a Borderless Window instead of Full Screen. [*] New Mortar sfx. [*] New Ion Cannon vfx. [*] Re-master Zhukov voiceover to sound less mono/tinny. [*] Increased the volume of the colony attack notifications slightly. [*] Changed the font on the done/retry buttons on the victory screen to match the other screens. [*] Improved images on the scenario workshop. [*] Improved lots of tooltips on things players were confused about. [*] Better images will now be shown for missions in the workshop. [/list] [img]{STEAM_CLAN_IMAGE}/34872549/2d39c934ebb715e4d4cdc6fe271e7240a88f0472.jpg[/img]