We are happy to announce [b]EARLY ACCESS RELEASE[/b] of [b]Sicaria[/b].
Sicaria is a third-person stealth game set in Antwerp during the Eighty Years' War.
You play as an engineer, a person capable of overcoming any challenge through your own cleverness. Because of the war you lost an arm, but you were able to build a mechanical one.
Sicaria is a [b]FREE game[/b] developed by a team of 40~ third-year students at Breda University at Applied Sciences during the course of 24 weeks.
[u][b]DISCLAIMER![/b][/u] This game is released in [u]EARLY ACCESS[/u] and does not represent the final experience. The full version is set to release in 2~ months so if you like the concept of the early access provided we will be happy to see you back for the release of final experience.
[h1]What is in the Early Access[/h1]
In the Early Access you can play in a marketplace level using the game's core stealth mechanics like sneaking around, climbing and mainly taking down the enemies. This level has been through a second art pass representing the feel of the 80 years war Antwerps.
[h1]What is planned for full release[/h1]
[list]
[*] Onboarding level introducing the player to core mechanics
[*] More stealth mechanics like whistling, body carrying and a secret mechanic to be announced.
[*] Improved optimization
[*] and more!
[/list]
[h1]Known issues[/h1]
[list]
[*] settings are not being saved when game is closed
[*] checkpoints are not being triggered
[*] enemy takedown highlighting is inconsistent
[*] enemies cannot attack you while climbing
[*] UI buttons do not change image when switching between keyboard and controller
[*] when re-pausing the game ambience and music stops playing
[*] Penta-kill achievement inconsistency
[/list]