Shockwave: CEO’s Letter to the Community

Armored Warfare

Wage war against players around the world with an unstoppable arsenal of powerful armored combat vehicles. Use 300+ vehicles to engage in furious PvP tank combat, complete co-op missions, and crush your enemies on breathtaking maps, from scorching deserts to neon-drenched urban jungles.

Commanders! Several days ago, we released the [url=https://armoredwarfare.com/en/news/general/shockwave-update-now-available]single largest update to Armored Warfare in years, “Shockwave.”[/url] Following the transfer from MY.GAMES to our platform, this was another major milestone for us when it comes to addressing the future of Armored Warfare and putting the development on the right track. [img]{STEAM_CLAN_IMAGE}/31078546/2c57f2a0094421cd1a7325270a84892941fd0f8a.jpg[/img] However, with that being said, we are aware of your feedback regarding the update and especially the Shockwave game mode. Rest assured that we are committed to listening to it and are already processing it in order to improve the experience in the future. Most notably: [list] [*] [*] The mode forces players into close combat inside the capture circle, soon resulting in incredibly difficult and hectic melee suitable for only a handful of vehicles (this is definitely something we’ll address) [*] Some AI opponents are clearly too toxic and not fun to fight, be it those dealing unavoidable damage (AbramsX, Boxer RIWP) or capable of destroying player vehicles with one shot (T-15 Lieutenants) [*] Performance issues do exist for many players, especially during later waves [*] The base layout is not ideal and makes defense more difficult than intended [*] The amount of some rewarded currencies is clearly a bit too high [*] Ammo does not refill outside of the base [*] Mode statistics (losses) count towards general player statistics and are spoiling them [*] We’ll definitely address all of these, some very soon and some a bit later. Additionally, we’ll launch a survey regarding the mode to get as much feedback as possible. [/list] But feedback is one thing; another is the scope of our plans for the mode’s proper Season 1 release next year. What we are planning to do is: [list] [*] Improve the gameplay to offer more viable vehicle and tactic choices [*] Comprehensively overhaul the prize system so that you can earn not just Credits and XP during the mode but also additional visual cosmetics and more [*] Integrate the mode into future Battle Path so that it can be used to complete various tasks and objectives [*] Add a seasonal ladder tab so that the best teams can compare their results and the best-performing ones are able to earn legendary prizes [/list] In short this is only the beginning of the road for Armored Warfare’s future development and we’re incredibly excited to show you what else we have in store for the rest of the year, 2025, and beyond. [b]Alexey Larionov, CEO, Wishlist Games[/b]