Ship Loadouts, Trade Post Changes and More!

Orion Trail

Dare to travel the absurd and dangerous Orion Trail, where only the luckiest, bravest, and most stubborn captains will make it all the way to the end. Become famously incredible or incredibly dead in this single player choose-your-own-space-adventure!

It’s here! We’ve been hard at work ironing out any last minute bugs that cropped up with this new feature, but we’re very excited about the result. I’ll let the patch notes speak for themselves, but this update introduces the oft-requested feature to choose your starting loadout at the beginning of a mission. This new screen has also been added to the Trade Post structure (which have also received some cool additions). We’ve also added a sizeable chunk of content to boot! Be sure to let us know what you think! Your feedback has been instrumental for us to identify where to focus our efforts. - Dave [h1]Ship Loadout Update - v2015_11_6_79[/h1] [list] [*][b] New Feature: Starting Ship Loadouts[/b] [list] [*] At the beginning of each mission, you are now able to adjust how much of which resource you start with. [/list] [*][b] Trade Post Updates[/b] [list] [*] Trade Posts now use the new trade interface that we have implemented. [*] Different Trade Posts have resources that are in high demand. The Space Alamo wants Crew, so trade them for twice the resources! [*] Each Trade Post also has different mini-encounters that let you trade resources to increase one of your Stats! Go trade crazy! [/list] [*][b] New Probability Drive Animations[/b] [list][*] We’ve updated the Probability Drive to have a little more charm. Round and round it goes! Will it stop? Yes. [/list] [*][b] Starmap Updates[/b] [list][*] Several Starmaps have had their structure updated to accommodate the new systems introduced in this update. [*] The Wilky May will now be seeded with any Away Mission, instead of just the Arena. [/list] [*][b] New Content[/b] [list][*] 2 New Captains! [*] 2 New Officers! [*] 2 New Encounters, along with updated art for some existing encounters! [*] 1 New Away Mission, plus some updated art for several existing ones! [*] ~80 New Traveling Events! [list][*] Many of these new events allow you to make micro-decisions about what to gain/lose! [/list] [/list] [*] Bug Fixes [list] [*] The Warp Weasel Wevolution achievement is now actually attainable. Sorry about that. [*] Various typos, incorrect results, and the like. [/list]