SpellMaster - The Saga is a story-driving action RPG inspired by the Gothic series. Gameplay takes place in an open, seamless world filled with secrets, mysteries, terrible monsters, and varied NPCs. Who to be and how to behave is yours to choose - this is your Saga
Hello, dear players!
It has been a while since we released any updates about the game. The lack of news regarding Spellmaster is largely due to the fact that we have been devoting all of our time to its development.
[b]We have focused all our efforts on Chapter 2. [/b]
There is a new location, "Middle Lot," which is 3 times larger than "Misty Valley," where Chapter 1 takes place.
"Middle lot" is divided into many smaller locations. Among these locations is the city of New Terlin, which includes several districts.
In particular, there is the "Poor Quarter" or "Slums" location, populated by bandits and the poor. The people here learned to survive by brute force. In fact, they invented their own currency.
"The Rich Quarter" is home to the city's nobility, and is the quarter with the most fortunate residents.
Additionally, there are other areas in New Terlin, such as the "Central Shopping Area", "Technical District", and "Food District". However, the majority of the city was dominated by the military, who occupied the castle, installed powerful security, and shut everyone out. Even the council of archmages that controls the country was forced to move into a much safer region called the "Magic Quarter."
Players will learn about each neighborhood's residents and see their daily routines. There are even several guilds players can join.
In addition to its urban location, "Middle Lot" also has less populated areas. Among them are Greg's and Luster's farms, an iron mine, caves, ruins, and mountains inhabited by many creatures, not always friendly.
All of these locations will be populated with many characters who will always have something to do with the main character. Second chapter has 5 times more quests than first chapter. We have already planned and written all of them, and now we are implementing them into the game.
Let's take a look at a few screenshots of the locations we're creating.
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