SGW Contracts 2 - V1.03 - HUD Customisation, Game Improvements & More!

Unpacking

Unpacking is a zen puzzle game about the familiar experience of pulling possessions out of boxes and fitting them into a new home. Part block-fitting puzzle, part home decoration, you are invited to create a satisfying living space while learning clues about the life you’re unpacking.

Greetings, snipers! With today’s update, we’re introducing several killer adjustments and improvements to the game. Here’s what we’ve done: [h3]Added various HUD customization options, so you can now:[/h3] [list] [*] disable all HUD elements completely - great for taking screenshots and admiring the games beauty [*] disable the wind indicator & bullet drop in your scope [*] disable the map / enemy radar found in the bottom left corner of your screen [*] disable hitmarkers [*] disable gore independently from blood [/list] [h3]Difficulty changes [/h3] [list] [*] Automatic health generation on 'Dead Eye' difficulty has been disabled [*] Automatic health generation on 'Sniper Veteran' difficulty has been slightly decreased [/list] [h3]Challenges[/h3] [list] [*] Improved displaying challenge descriptions in all supported languages [*] The "Kill everyone in the village without raising the alarm and rescue Taj Taheer" challenge is now unlocked properly, even after loading the game [/list] [h3]Other improvements, tweaks & bug fixes[/h3] [list] [*] The game will now indicate when an enemy spotter sees you with their binoculars, similar to snipers [*] Removed one enemy in the Mount Kuamar region that sometimes spawned inside walls. You're a free man again Gary! [*] AI will recognise the player quicker in close range [*] AI will react faster to grenades thrown [*] Enemy AI should no longer spawn in the player's field of vision on rare occasions. [*] The Road in Ronald Payne's outpost no longer flickers during Bullet Cams [*] Improvements to ambient audio in caves [*] Improvements to various player animations [*] Fixed various instances in which a player could get stuck between objects [*] Jammers and spotlights functionality has been made more consistent [*] Fixed rare issue in which part of the Mount Kuamar region was not being loaded properly [*] Additional performance and stability improvements [*] Various bug & typo fixes. [/list] If you have any problems with the update, don’t hesitate to contact us at support@cigames.com. While you’re at it, make sure to share your amazing screenshots with us on [url=https://twitter.com/SGWContracts]Twitter[/url] and on our [url=https://discord.gg/SGW]Discord.gg/SGW[/url]. Thank you again for playing! Watch your six, and keep an eye out for patrols.