SGS MAJOR UPDATE

[h1]IMPROVEMENTS[/h1] [list] [*] (Scenario Selection) We now display the number of turns to play. [*] (Event list) The size of the pop up is now limited and a scroll bar has been added so that all events are visible. Most recent events are now displayed at the top instead of the bottom. [*] (PBEM) The game can now send and read a save made when the game's outcome is known. [*] (Map) Selecting a stack now makes it move to the top so that it is completely visible. [*] (Map) Improved readability of current stacking value indications on the Map. [*] (Mini Map) Fixed for scenarios with limited board area. The camera indicator is now updated during camera movements, not only when they are over. [*] (UI) Added button allowing to browse allied stacks in the region of the currently selected stack. [*] (UI) Phase list and event list is now open by clicking instead of hovering with mouse pointer to avoid unwanted obscuring of the map. [*] (UI) All Unit views now update their icon dynamically when the "Use Nato Symbols" option is toggled. [*] (UI) Unit Counter and Unit Context Info can now display up to 16 strength points. [*] (UI) Slightly increased width of Card Target Window to accomodate three units. Faster animations. Fixed color of hit indicator (green <-> red). [*] (UI) Added outline to the name of events in the event list for better readability. [*] (Camera) Increased max zoom. [*] (Battle) Added option to disable auto-closing of the Battle screen at the end of the battle, giving the user more time to examine the battle log. [*] (Battle) Removed elimination of support units if their nation do not have combat units anymore. [*] (Land Battle) Defender now actually retreats during an aerial attack if they do it voluntarily (card or retreat button). [*] (Land Battle) Voluntary retreat of the defender can start a pursuit if normal pursuit conditions are met. [*] (Breakthrough) The phase is launched only if at least one region is available for breakthrough. [*] (Localization) Improved Italian translation (thanks to Adalberto Donati). [*] (Localization) Added Korean translation (thanks to GomNaru). [*] (Saves) Largely reduced size of saves in scenarios where a lot of units are forbidden in a lot of regions. [*] (Rules and Scenarios) Updated PDF Renderer. [*] (Projectiles) Added projectiles to the stack cycle button. [*] (Projectiles) Implemented Projectile launchers (only in SGS Korean War for now). [*] (Supply) Added new scenario rule that besieged units in fortress also suffer from lack of supply (default = true). [*] (Supply) Lack of supply effects are delayed by one turn inside fortresses. [*] (Reinforcements) Now hiding unit details for AI player. [/list] [h1]BUGS[/h1] [list] [*] (Game Events) Fixed bug where effects of a card deactivated by another effect could stay active. [*] (Air Movement) Fixed incorrect display of move range for stacks with infinite movement. [*] (Air movement) Fixed issue were game would hang during AA fights if the AA units contained only support units. [*] (Air movement) Fixed bug where moving a non-interceptable moving stack caused the game to hang. [*] (Air Return to Base) Fixed bug where some units not supposed to return to base would still do it. [*] (Air Return to Base) Fixed bug where airs units could not get back to their base and were destroyed. [*] (AI Air Movement) Fixed bug where AI would send air units to do strategic bombing while this is disabled in the scenario. [*] (Map) Fixed bug where hidden anchors were considered as visible. [*] (Assaults) Fixed assault test not verifying that at least one unit should be in the region. [*] (Assaults) Fixed bug were possible assaults were ignored after leaving a breakthrough phase. [*] (Siege) Fixed issue were Siege card would stay active more than the expected duration. [*] (Battle log) Fixed missing translation. [*] (Battle report) Fixed a bug where anti-aerial fights were incorrectly reported as dogfights. [*] (Battle report) Fixed a bug where support units participating in combat were reported as dead, while these units cannot be hit during battles. [*] (Resolution settings) Fixed issue where the resolution settings would sometimes not be applied. [*] (UI) Fixed potential bug where sometimes the Time scale could become negative. [/list]