Set dressing, new menus, and boss fight

It's been a while since our last update, but we finally have things to show you. Firstly the world select scene has received proper set dressing and, in out opinion, looks much better. The world select will also change over time as you finish worlds. Secondly we've changed our menus to be more interactive. You can now walk around in the main menu, pause menu, and settings menu. Thirdly we've added a new world and a boss fight (good luck with these). Lastly here is the full list of what's changed: [list] [*] Added a new World, Goob's House [list][*] This one takes elements from all previous worlds and is meant to be played after you've finished The Town, Pirate Beach, and Wild West[/list] [*] Reworked the world select scene [list][*] As mentioned above we've improved the set dressing and the scene changes as you finish levels. You can also find benches to sit on around the scene[/list] [*] Added signs to every level that you can now kick down [list][*] If you kick all of them in a world you'll unlock an achievement [list][*] It seems that Steam doesn't allow achievements for playtest builds, so you'll have to use your imagination here[/list][/list] [*] Added a boss fight [list][*] For the boss fight you'll fight the pirate ship from the Pirate Beach in a single level that changes as you save more ingredients[/list] [*] Updated the death screen [list][*] The death screen will now make you move Goob's ghost up to quit the game or down to retry from your last checkpoint[/list] [*] Made enemies attack as soon as the level fully starts [list][*] The internal countdown that most enemies have will now start at 0 when you start moving in a level instead of whatever the attack interval is set to[/list] [/list] We've additionally fixed an issue that made it so that people who have gained access to the playtest from Steam (and not a key) will actually be able to download the game. Sorry about that. Thank you for your support and for taking the time to help us improve this silly little game we're trying to make.