Serving Tea to Otherworldly Creatures 🍵 Loose Leaf Dev Update

Loose Leaf: A Tea Witch Simulator

Manage the tea room of your dreams with the most in-depth tea brewing simulation. Experiment with delicious ingredients to find the best recipes for serving your guests while learning the secrets of the tea room through tarot cards and dialogue. By the creators of Boyfriend Dungeon.

Hey leafers! A bunch of us at Kitfox are headed to the Game Developer’s Conference next week but we thought we’d update you on how the game is going and what’s new lately! You might have noticed that your guests in Loose Leaf are otherworldly in nature, a spirit of sorts, at least most of the time. As you get to know them better, you may come to perceive their more human side, like Fanning [url=https://www.youtube.com/watch?v=fwkVc-SplSc]in the trailer[/url]: [img]{STEAM_CLAN_IMAGE}/44779548/a046812baf54993090ae0bcd00ae5ff704a3f5f6.jpg[/img] We’ve been widening and deepening our cast with the help of [url=https://www.cohenedenfield.com]Cohen Edenfield[/url], a writer of some repute who’s helping define how the different characters talk and how they react to your brews. I don’t want to spoil anything that’s still “in the oven” so to speak, but I’m already a bit in love with Pearl, Camellia, Joncquet, Suro, and others! (Pssst also Cohen has additional hours available, if anyone’s looking for writing or narrative assistance on their own project!) These past weeks Charly (who you may have seen in the [url=https://www.youtube.com/watch?v=fwkVc-SplSc]Day of the Devs spotlight[/url]) has been focusing on supporting gamepad controls. Although we started developing for mouse and keyboard, we soon realized that for ultimate gamefeel, controllers are actually the most natural — it feels more like you’re holding an object, because you already are! Right now you look around/move with the left stick and move things around (such as tilting vessels to pour them out) with the right stick. [img]{STEAM_CLAN_IMAGE}/44779548/4984168ebb7d4a5334094dd624f0789551bd7d36.gif[/img] We’re currently building a “vertical slice” version of the game that shows off 3 days worth of content, and to do that we’ve had to improve the dialogue system to support multiple characters and better timing, borrowing a few technical elements from Boyfriend Dungeon’s dialogue system. After GDC we’ll probably have a playtest and learn more about what’s working and what isn’t. We’ll let you know what we learn! Do you have any questions you’d ask a Loose Leaf playtester? Blessed be your brews, Tanya