Seraph updated: Patch notes for V1.05

Seraph

Seraph is a skill-based, acrobatic shooter... without aiming! Take the role of an angel who's mastered the art of 'Gun Fu' as she blasts and cartwheels her way through hordes of twisted demons.

This is an exciting one for us - we believe we have fixed that nasty, random crash that seems to affect people right when they're on to a top score in Survival mode. However, we were never able to reproduce the bug internally, so we thus cannot be sure we have fixed it! We'd ask you all to keep an eye out for any crashes. In addition, today's daily challenge will be affected by the changes - you will be unable to obtain a high score today due to a lack of mote chests if we leave the current top scores intact. Will wipe the current scores shortly. [h1]Seraph V1.05[/h1] [*]Fixed the crashes experienced by some users. [*]Fragments no longer drop at difficulty 3.0 and above. [*]Uncommon Shards start dropping in low numbers at difficulty 3.5 as opposed to 4.0 and above. [*]Increased rate of enemy spawning in Head Hunter from 4.5 seconds to 3.5 seconds. Also boosted the number of enemies that are in the level from the start by a small amount. [*]Have removed all Mote chests from Treasure Hunter and replaced with "empty" blue ammo chests. This task really is now 100% about mobility and speed. Get those Blink mechanics DOWN!