September 19th, 2022 - Updates

Deadwater Saloon

Dive into the wild west as a saloon owner in a volatile frontier town. Customize your character and face the consequences of your choices as you forge friendships and enemies of townsfolk, travellers, outlaws and lawmen. Build the most famous saloon in the territory, or be overwhelmed and destroyed.

[img]{STEAM_CLAN_IMAGE}/41371455/c27e17b309a7c6bf2f697c6e3896211b62e34859.png[/img] Two major updates today fixing pathing and NPC table selection. Long day! [list] [*]Fixed major pathing issue for NPCs due to walls. Previous saves where this was an issue now work properly. Note this does not fix the issue some people are having with NPCs not going upstairs to drink at a table, that one is next, but it does correct many of the problems with pathing being affected by saloons with numerous rooms. [*]Fixed bug with NPCs not using upstairs tables. This, along with the pathing update from version 1.4.5 should hopefully fix most of the movement issues now. [*]Refactored table selection so people will use both upstairs and downstairs tables when choosing (previously, they would look for downstairs tables first and only after none were found search for upstairs tables next). [*]Split revenue (food, drink, opium, coffee, cigars) into their own line items on the daily cash tooltip [*]Fixed bug with NPCs sometimes spending $0 in businesses. If you own a business, you will see what they spend each day now in daily cash tooltip. [*]Fixed a small bug with new town tax system. [*]Fixed bug with stress modifiers being reversed on game start settings. [*]Fixed theater and post office countdown bugs. [*]Fixed bug with health dropping below 0%. [*]Fixed bug with stress levels at brutal/mild settings [*]Added more detail to daily cash tooltip [*]Bars and stoves cannot be placed on second story [*]Rival saloon will not work without owner [*]Fixed bug with provoke and family opinion increase. [/list] More to come. [img]{STEAM_CLAN_IMAGE}/41371455/b7cede3618e23afb4ccbef89513a69f31aa34472.png[/img]