[img]https://i.imgur.com/cZ0I93y.jpeg[/img]
Hey everyone,
As we actively work on the Story Update launching in February, we felt the need to address some issues in the current build of the game. As such, we’re releasing a quick update to improve stability and add a few new features. [b]This update is now available![/b]
The Winter Sale has begun, and we’ve put the game on another discount. Just like with our Autumn Sale, if you purchased the game earlier this week at full price, you should be able to get the difference refunded by contacting Steam Support. We're completely fine with you doing this.
Let's talk about some of the changes in this update!
[h1]v0.86c Patch Notes[/h1]
[h2]Game Improvements[/h2]
[list]
[*] Added in-game credits upon entering Level 3-2.
[*] Introduced new shotgun visual effects.
[*] Minor health nerf for Enforcers.
[*] Improved debugging information. This should make it easier to solve technical problems moving forward.
[/list]
[h2]Special Campaign Improvements[/h2]
[list]
[*] Added a 'Compensate Item Pickups' setting.
[*] Milestones are now available from the start.
[*] Earthquakes no longer break car hitboxes.
[*] Mammoth Turret is no longer affected by earthquakes.
[*] Fixed an issue where enemies would spawn inside doorways.
[*] Resolved a sloppy oversight preventing custom enemies from spawning. This ended up being more broken than anticipated. Apologies for that.
[*] Fixed the Vampire Trait not providing health correctly.
[*] Slug Generator now functions as intended.
[/list]
[h2]Bug Fixes[/h2]
[list]
[*] Prevented soft locks in Level 3-2b. An upcoming update early next week will see further stability
fixes here.
[*] Pulling Metal Signs from walls no longer causes them to briefly clip through the wall behind them.
[*] In-game menus (e.g., Weapon Upgrade menu) no longer stay on-screen after a player death.
[*] Resolved accessibility issues where "Dim muzzle flashes" didn’t work as intended.
[*] Weapon auto-switching is now forced when the player acquires a weapon while unarmed.
[*] Fixed flames having an unintendedly large damage radius.
[*] Adjusted the static crosshair to be non-additive, improving visibility in bright environments.
[*] Corrected an issue where enemies wouldn’t react to taking damage.
[*] Tasked Zynzu Entertainment with fixing numerous bugs in Burger Flipper. They happily obliged as long as they may launch a feature update for Chapter 2!
[*] Fixed patrolling enemies lacking animations.
[*] Resolved spark effects spawning at incorrect offsets on metal signs.
[*] Fixed a progression issue with the Tychus Challenge not rewarding a Weapon Kit on repeat playthroughs.
[*] Attempted fix for a rare issue where the Cloning Plant Elevator Panel would no longer respond to input.
[*] Addressed multiple startup crashes -- please report any ongoing issues if you are still affected by this!
[*] Resolved Rifle Start taking unintended credits upon level entry.
[*] Dawn no longer takes damage when slide-kicking into dinner plates.
[*] Printers no longer display as an 'X' sprite when destroyed by explosions.
[*] Fixed a crash when punching Crawler Mines.
[*] Resolved a soft lock in Exploration Mode.
[*] Ensured "Selaco Must Fall" unlocks for players who completed the game in earlier builds.
[*] Medical Posters now display proper tags instead of "MedicalPaper2" or "MedicalPaper3."
[*] Fixed numerous typos throughout the game.
[/list]
[h1]Public Beta Branch[/h1]
[img]https://i.imgur.com/ibgZ9gJ.png[/img]
We’ll perform another quick round of bug fixes before Christmas. If you believe something crucial is missing, let us know so we can address it. Perhaps in the comments below!
Remember, our Public Beta Branch is available to everyone. This branch includes new content and fixes long before the Live Branch, providing an opportunity for players who prefer a quicker feedback loop over stability. Be aware that these updates are largely untested, so stability isn’t guaranteed.
[h1]IndieDB's Indie of the Year Voting[/h1]
[img]https://i.imgur.com/nB1b41m.png[/img]
We typically don’t ask for votes, but after learning we might stand a chance to win the First Person Shooter category, we’ve started taking it seriously. For small self-published teams like us, an award like this is a tremendous honor.
If you enjoy the game, please consider voting for Selaco or any other game you think deserves recognition. No account is required to vote, thankfully!
[url=https://www.indiedb.com/groups/2024-indie-of-the-year-awards/top100#vote83492]Click here to vote![/url]
[h1]Conclusion[/h1]
Thank you all for your continued support and for reporting issues. Your feedback makes a significant difference here!
We’ve aimed to be highly active during Selaco’s Early Access period, and we hope our numerous updates over the last six months properly reflect that. While Selaco is still far from finished, the progress we’ve made is staggering! Bigger updates are coming, including a gigantic Chapter 2 update in the far future, but for now, we look forward to hearing your thoughts on the upcoming story update; which is still planned to launch on February 2025.
Good luck out there, captains!
[img]https://i.imgur.com/JOT6lfR.png[/img]