Sector 3: Decayed Hope

Meet Your Maker

Meet Your Maker is a building game of brutal expression and conquest. Unleash your inner evil genius in co-op or single-player to build the ultimate fortress of devious deathtraps, or take on those built by others in a high-stakes heist to steal resources essential for your survival.

Sector 3: Decayed Hope brings you to the ruins of an ancient battleground corrupted and decayed by a terrible toxic catastrophe. With a brand-new environment, weapon, trap, Deco Packs and more, there are a ton of horrors to unravel, with loads of fresh Building and Raiding strategies to experiment with. But that’s not all, this new update brings in an all-new, extended Raiding Expeditions season, with more than double the rewards to unlock, including new weapon and suit cosmetics and decals! With this update also comes a slew of bug fixes, balancing changes and more, so let's dive into the patch notes, shall we? [u][b]NEW FEATURES & CONTENT [/b][/u] [b]New Environment: Decayed Hope:[/b] The ruins of the ancient battleground that was once known as Fort Hope, now corrupted, and decayed by a terrible toxic catastrophe. [img]{STEAM_CLAN_IMAGE}/42749616/b22354ca8e469f9a11d5aaf5b8b4eac5c9d49fb4.jpg[/img] [b]New Weapon: Lodestar Shield: [/b]A tactical defense weapon that generates a barrier wall which stays in place for a significant amount of time, blocking hostile projectiles and defending against melee attacks. [img]{STEAM_CLAN_IMAGE}/42749616/e8034058017e791f36f6ee298051427a17fcf7b1.jpg[/img] [b]New Trap: Launchpad:[/b] A non-lethal trap that pushes its target at a very high velocity, potentially launching them into the air, or into deadly areas. [img]{STEAM_CLAN_IMAGE}/42749616/a199a65c8f55d0c4fdc4e31a2c9a88e87dfad172.jpg[/img] [b]New Decopack: Chemical Plant: [/b]Toxic wreckage from the remains of Fort Hope’s refinery structure, featuring 2 Blocks, 3 Props and 8 Decals. [img]{STEAM_CLAN_IMAGE}/42749616/25b1a806d416152fc0294aa19819ec3486238446.jpg[/img] [b]Expeditions Feature Updates: [/b] [list][*] In addition to Parts and Synthite, Enhancements can now also be earned directly from completing Raids. When viewing Outposts on the Expedition Map, look for the Outpost Completion Rewards information! [*] Expedition progression can now also be earned by completing Daily Challenges. When viewing the Chimera Menu, look for the rewards associated with each Daily Challenge. [*] The first-time user experience has been improved. New tutorial events have been added to the game, helping newcomers and returning players better understand how Expeditions work and how to earn rewards. [*] As with all tutorials, the information can always be found in the “Tutorial” section of the settings menu. [*] The End of Season UI has been reworked, and we’ve added an informational pop-up to inform players about the Expedition reset. [/list] [b]Holiday-Themed Content: [/b] ‘Tis the season to celebrate! To sprinkle some holiday cheer in the wasteland, HRV is now decked in a merry outfit, complete with jingling bells as he strolls to the GenMat. And that’s not all – eight delightful holiday-themed decals have been permanently added to the game for you to adorn your Outposts with. Let the festive decorating begin! [img]{STEAM_CLAN_IMAGE}/42749616/f59208aa8abbdd4db88f01b24b6ea4827ad0e023.jpg[/img] [b]New Cosmetic Collection: [/b] [b]New Decopack: The Bastion: [/b]Protective and modular building components from the interior of the Bastion, featuring 2 Blocks, 3 Props and 8 Decals [b]New Cosmetics: [/b] [list][*] Instant Dispatch Kamaitachi Suit cosmetic [*] Pandemic Lodestar Shield cosmetic [/list] [img]{STEAM_CLAN_IMAGE}/42749616/647e6e2c4d501c5c9ba1b85ff614c6e2713c19ed.jpg[/img] [b]Sector 2 Ranked Rewards [/b] The new Sector 3 Ranking Season has begun, and for players who participated in Sector 2, the following Cosmetic rewards will be rewarded based on your Rank tier. [list][*] Gold or higher: Deadly Upsurge Kamataichi Suit Cosmetic [*] Silver or higher: Pandemic Sledgeblade Cosmetic [/list] [img]{STEAM_CLAN_IMAGE}/42749616/975142ece39900cea6519f02fdd4bf12a752e6c7.jpg[/img] The following Decals will also be rewarded based on your Rank tier. [list][*] Master Sector 2 Decal [*] Gold Sector 2 Decal [*] Silver Sector 2 Decal [*] Bronze Sector 2 Decal [/list] [img]{STEAM_CLAN_IMAGE}/42749616/176023fa4f2b9088e248e84d338cefe1959c73ec.jpg[/img] [u][b]QUALITY-OF-LIFE [/b][/u] [list][*] The Raid results screen has been updated to create a clearer distinction between rewards earned within the raid (Parts or Synthite), and rewards earned for completing the raid (Parts, Synthite, or Enhancements) [*] When a Daily Challenge is ready to be claimed and the Chimera is ready to be evolved, priority will be given to the Daily Challenge message in the Sanctuary’s message UI. [*] The splash screen and loading screens have been updated to the new Sector 3: Decayed Hope screens. [/list] [u][b]BALANCING CHANGES [/b][/u] [list][*] The Corrosive Cube’s Spontaneous Mod has been reduced in power quite significantly. - Its effective radius has been reduced from 2m to 1.5m. - The cooldown for acid spitting to occur was increased from 1.5secs to 3.0secs. - Raiders can remain in acid puddles slightly longer, from 1.25secs to 1.5secs. - The uptime of the acid puddle was reduced by 1sec from 3.5 to 2.5secs. [*] For both the Speed Landing and Shockwave enhancements (all rarities), the fall height required to trigger the effect has been reduced from 3+ blocks to 2+ blocks (12 meters or higher, to 8 meters or higher.) This should make the Enhancements easier and more effective to use. [*] Ammo Restore Enhancement: We substantially increased the % chance to the restore effect occurring to improve its usefulness, from 10-15-20-25% to 30-40-50-70%. [*] Synthite, Cells and Parts earned through Raiding have been increased. [*] The amount of Enhancements rewarded from have been rebalanced based on rarity and the difficulty of the Expedition. [*] The maximum Genmat required to process an Advisor has been reduced. [/list] [u][b]BUG FIXES: [/b][/u] [b]TRAPS:[/b] [list][*] We have fixed an issue preventing Sentry Beams from displaying their warning laser in a specific setup. [*] Fixed an issue causing the Holocube to appear incorrectly when the trap is revealed. [*] Fixed an issue preventing the Splatter mod from triggering when the Corrosive Cube is hit with melee attacks. [*] Fixed an issue causing Plasma Sentinels' projectiles to change directions after hitting a Death Piston's side. [*] Fixed an issue causing the Bomb Ejector's warning audio to be barely audible in certain setups. [*] Fixed an issue causing the Holocube to not have the correctly visuals while building. [/list] [b]GUARDS: [/b] [list][*] We have fixed an issue causing Assassin guards to not follow their recorded paths in certain setups. [*] Fixed an issue causing the Hornet's Sluggish mod to stay in effect permanently when a raider passes through two overlapping bubbles. [*] Fixed an issue causing Enforcers equipped with the Seeker Bolts mod to sometimes not shoot at Raiders. [/list] [b]EQUIPMENT: [/b] [*] We have fixed an issue allowing Phoenix Pods deployed before the GenMat has been grabbed, to still be available after the event. [*] Fixed a crash occurring when a raid is restarted while a Phoenix Pod is deploying. [*] Fixed an issue causing Blast Grenades to be destroyed when thrown against an extended Death Piston or Impaler trap. [b]UI: [/b] [list][*] We have fixed an issue causing the Enhancements inventory to not properly display the new item notifications. [*] Fixed an issue causing cosmetic names displayed in the Loadout to overflow. [*] Fixed an issue causing the weapon type information to not be displayed in the Weapon upgrade menu. [*] Fixed an issue causing Expeditions reward UI to not properly display the time until next update or season. [*] Fixed an issue causing available Synthite to not be updated after refilling an Outpost. [*] Fixed an issue causing incorrect Parts or Synthite values to be shown in the Outpost Results UI. [*] Fixed an issue causing the Plasmabow's VFX to be incorrectly displayed when viewing the weapon in the Loadout menu. [*] Fixed an issue causing an incorrect Loadout to be displayed briefly in the Raider HUD, while viewing a Replay. [/list] [b] CO-OP: [/b] [list][*] We have fixed an issue causing ranking points to be incorrectly awarded for a co-op player that doesn't escape the raid in time. [*] Fixed an issue causing an invalid "Claim" action in an Expedition Map to not be greyed out for a co-op guest. [*] Fixed an issue causing the co-op partner's outline to disappear when too close to a wall. [/list] [b]PERFORMANCE: [/b] [list][*] We have fixed a performance issue on consoles when using the quick building tool [*] Fixed performance issues caused by certain guards' animations. [/list] [b]MISCELLANEOUS: [/b] [list][*] Fixed an issue causing incorrect and unlocalized text to be displayed when unlocking a new item [*] Fixed an issue causing Raiders to become stuck in geometry in a specific location of the Shattered Peak environment. [*] Fixed an issue causing a recently blocked player's Outpost to remain in the Expedition Map until completed. [*] Fixed an issue allowing the player's view to clip inside blocks and Holocubes equipped with the Second Wave mod. [*] Fixed an issue preventing audio feedback from playing when absorbing explosion damage with a shield weapon. [*] Fixed issues causing the Close Call and Hazard Shot Down Raiding feats to be awarded incorrectly. [*] Fixed an issue preventing the harvester's body from generating audio when falling on various surfaces. [/list] For status updates on ongoing known issues, please refer to our Known Issues Board here: https://forums.bhvr.com/meet-your-maker/discussion/378404/meet-your-maker-known-issues-board To report any new issues, please contact our player support team by opening a ticket here: https://support.meetyourmakergame.com/hc/en-us/requests/new If you've been checked out of the game for a while, you might also want to check out our Sector 2: Shattered Peak Recap blog: https://forums.bhvr.com/meet-your-maker/discussion/399939/meet-your-maker-sector-2-recap-blog See you in the wasteland, Custodian. -The Meet Your Maker Team