Secret of Mana and the art of a good box

Trials of Mana

Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.

We don't talk about box art so much around these parts any more. Maybe that's because we don't see much by way of video game boxes anymore - they're fast becoming a thing of the past, for better and for worse. Playing the surprise Switch release of The Collection of Mana recently, though, I was reminded of the power of a strong piece of cover art - and of an artform that's in danger of being lost.

I never played Secret of Mana first time around in the 90s, though it's lodged in my consciousness just as firmly as all those SNES classics that I did. It's one of those games that was a constant presence on shelves of game stores - remember them! - usually nestled behind the counter, a luxurious item that was available on import those long months it took to finally come to Europe.

There was always something special about Square's 16-bit RPGs of the time - something exotic, these entire universes condensed into a single cart, and that feeling was only underlined here in Europe by how expensive these things were. For most ordinary 11-year-olds, unless you got lucky and had a friend with rich parents, these things were almost entirely out of reach. And, when you're a kid, when something's out of reach you tend to fixate on it.

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