Secret Eden Log #1: "The Team behind Everreach"

Everreach: Project Eden

Take on the role of Nora Harwood, member of Everreach’s Security Division, on a mission to secure the colonization process of Eden and investigate mysterious incidents! Everreach: Project Eden is a fast-paced, story-driven action-RPG set on the visually stunning Planet Eden.

[img]{STEAM_CLAN_IMAGE}/35409549/213c49a294dd02b3a3141c890d64a6408ef5cc21.png[/img] Hey guys, I’m Ede Tarsoly [[url=https://twitter.com/EdeTarsoly]Twitter[/url]], lead designer and founder of [b]Elder Games[/b]. Before the development of [b]Everreach: Project Eden[/b] began, Elder Games had mostly been a one-man army with the occasional help from freelancers. I have slowly been working towards my goal of developing third-person action games, but I quickly realized that this is not something I can hope to accomplish alone. So, in 2016, I began recruiting a team. [b]Gábor Menyhárt[/b] Gábor has helped out numerous times with my projects in the past, and with his 16 years of experience (and counting) in 3D modeling, texturing and even 2D art, it made perfect sense to hire him as the lead GFX artist. It was his job to make sure the visual world of Everreach: Project Eden is coherent and built with care. He also produced numerous visual assets of the game himself, including the main protagonist’s armor and the UI. https://www.youtube.com/watch?v=4jmRxoVpXEA [b]Michelle Clough[/b] [[url=https://twitter.com/michelle_clough]Twitter[/url]] I also approached Michelle Clough, game writer and former narrative QA for the Mass Effect trilogy. The story concept of Everreach: Project Eden was mine, but Michelle wrote the entire script herself. She gave it a real heart and soul and truly brought the characters to life. [b]Ferenc Szücs[/b] Next to join the team was Ferenc, a world-class animator and level designer with over 14 years of experience. He helped us out with many of the main protagonist’s animations as well as some of the level design in the game. [b]Rich Douglas[/b] [[url=https://twitter.com/rdouglasmusic]Twitter[/url]] A composer known for Lifeless Planet and the Evochron series, Rich has written roughly one-third of the game’s soundtrack, helping me out in the early stages of the game, when I had to focus on setting up the game’s core systems. Rich’s music has also defined the tone and style of the entire soundtrack, as I’ve tried my best to keep his fantastic blend of 80’s synth and cinematic symphonic style in the rest of the songs. So there you have it, we are the five core members of Elder Games. Programming, the rest of the music, most of the level design and directing are all my responsibilites, and I’ve also hired numerous freelancers for various tasks related to the game, including [b]Mai-Anh Tran[/b], who worked on the visuals of the WarCraft and Star Trek movies, as well as [b]D.C. Douglas[/b], voice actor for Wesker in Resident Evil and Legion in Mass Effect 2. [img]{STEAM_CLAN_IMAGE}/35409549/370626eea161701729f33c5a7ceab1dfe792c55d.jpg[/img] [i]Me composing music for Everreach: Project Eden[/i] We’ve got a fantastic team and working together has been absolutely phenomenal. I cannot describe how amazing it has been to see a game like this slowly come to life. And now, we’re hoping to release it soon and show you all what we’ve been up to these past 3 years. Within the next weeks till release we will publish various updates, that dive deeper into different elements and aspects of [b]Everreach: Project Eden[/b] - so stay tuned! Cheers! Ede https://store.steampowered.com/app/915670