Face massive hordes of mobs and unleash chaotic abilities that paint the screen with mayhem. Dive into the largest mob density of any 3D ARPG and slay them all. Wield epic powers, create your build, and shape a world of endless possibilities in the action-packed ARPG experience.
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Dive back into the realms of Celestial Wonder in Dwarven Realms' season 0.22: Celestial Artifacts. Prepare to embark on a journey where the very essence of power lies within ancient relics of celestial origin. Brace yourself as the offhand system undergoes a transformative overhaul, granting players the ability to forge mighty goblets, resplendent horns, and enigmatic trinkets imbued with otherworldly power. Unravel the new game meta with mysteries of the cosmos and harness the might of celestial artifacts in your quest for glory.
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[b]Game Mechanics and Systems:[/b]
[list]
[*] Crafting Off hands system reworked
[*] Ruptures 1 to 5 menus and homefort rework
[*] elite spawn rates have been increased based on rupture level so higher ruptures will yield more elites
[/list]
[b]
Balance and Gameplay Adjustments:[/b]
[list]
[*] Base offhand damage scales off the base, differing from upgraded mod damage.
[*] Ruptures now consistently yield three random Offhand containers after defeating the boss, while infused Ruptures offer random Belt containers with 1 Belt of each Element.
[*] Introduction of New Container with Offhands, not scaling in quantity at higher Ruptures.
[*] Eots Radius nerfed.
[*] Carnage of Fire Radius buffed.
[*] Removal of Free Camera in Ruptures.
[*] Poison puddles' (elite ability) damage now ramps up gradually.
[*] Banshee's spawn rate increased.
[*] R35 containers moved to higher Ruptures
[*] Elite Lasers now only hit once during their lifespan and blocking the first hit prevents subsequent hits.
[*] Rain of Arrows ticks nerfed by 30%, with reduced movement speed while shooting.
[*] Magery bolts can be cast while moving, with reduced movement speed.
[*] 1H Dual wield auto attacks now have free movement
[*] Home Fort dummy now displays a comma between numbers.
[/list]
[b]Visual and Optimization Improvements:[/b]
[list]
[*] Toxicity graphics changed to indicate the correct radius, reduce clutter, and improve FPS
[/list]
[b]Resource and Item Adjustments:[/b]
[list]
[*] Health stones containers that spawn off elites amount buffed
[*] Belts now disenchant into fire, lightning, and arcane scraps with triple the amount of other offhand
[/list]
[b]Ability Changes:[/b]
[list]
[*] Mace R's ability now triggers a divine shield if not activated yet.
[*] Rain of arrows now moves slower while casting, and one h shadow wield allows free movement with auto attacks for faster mob killing.
[/list]