SCUM - Hotfix 0.9.542.80211

SCUM

Traverse punishing environments, looting, crafting and evading the constant threats to your life. The unprecedented levels of character customization and progression are your ultimate tools for survival.

[h3]Hey there prisoners! Hope you're having a great Tuesday! We've got another hotfix today with a significant number of fixes and improvements to make your day even better.[/h3] [img]{STEAM_CLAN_IMAGE}/27012442/3faf54fc83e93010a2584b5b790fefcda69b6c06.png[/img] [img]{STEAM_CLAN_IMAGE}/27012442/990f83fb2e35684c070b0a2d90a019d6ec4bf79e.png[/img] [list] [*] Fixed the issue with the flickering ground textures. [*] Fixed the issue with wrong nutritional values for cooked food. [*] Fixed the issue where you were not able to fill containers on wells. [*] Fixed base building wells. [*] Fixed an issue where the cargo drop would not work as intended in singleplayer. [*] Fixed an issue where you could not disarm suicide puppet when the mines and traps setting was off. [*] Fixed an issue with the collision on the RIS plow. [*] Fixed an issue where the destruction of the roof or walls would destroy base building elements around them. [*] Fixed an issue where players could fall through the base building elements if logging out on them while being prone. [*] Fixed an issue where you couldn't buy base building expansion kits at general goods trader. [*] Fixed an issue where the RPK magazine would change color when the player would check their ammo. [*] Lockpicking minigames will now automatically fail when lockpicking a vehicle that moved out of range. [*] Fixed an issue where puppets could not reach you when riding a RIS. [*] Fixed an issue where prisoners could cut trees from any distance. [*] Fixed an issue where bases could be built around the event areas of Novigrad and Primal hunting ground. [*] Fixed an issue where jogging with a bow in combat mode with a female character, or standing still with bow in combat mode would make the shoulders look glitched. [*] Fixed an issue where players were unable to place a twig ramp on the foundations with walls. [*] Fixed an issue which caused walls and roofs to stay morphed even after destroyed. [*] Fixed an issue where attempting to change Dial Lock combination would fail when starting the minigame. [*] Fixed an issue where suicide puppets would not drop anything when being searched. [*] Fixed an issue where players couldn't put Belt Pistol Holster and Melee Weapon holster items into the trade table [*] Fixed an issue where the standing torch could be built within existing base building elements [*] Fixed various other base building issues. [/list] [img]{STEAM_CLAN_IMAGE}/27012442/4373641fb5e5615c0881efee10559397f371d880.png[/img] [list] [*] Improved flying vehicle cheat detection. [*] Replaced finger gun emote with Yusuf pose. [*] Increased shark spawn times to 10 minutes if you're in the water and 3 minutes if you're bleeding. [*] The dropship will no longer be able to detect players who are at least 3 meters below the water surface. [*] Gameplay.log will now print correct success value for the dial lock and the switchboard mini game in the abandoned bunkers. [*] The #spawnrazor command now has a location argument, meaning that you can spawn it by either using: [list] [*] #SpawnRazor [i]"coordinates"[/i] (don't forget the apostrophes!) [*] #SpawnRazor [i]steamid[/i] [/list] [*] BB dropship encounters can now trigger even when base damage is turned off in the settings or config. [*] Added new sentry spawner preset for basebuilding dropship event (Character-Sentries-SentryDropship.json) [*] Player under new player protection will now be invisible to dropships. [*] Improved and updated LODs for base building cement foundation and walls. [*] Lowered collision damage for the RIS. [*] Puppets that manage to climb the RIS will now slide off when velocity reaches 10 km/h. [*] RIS wheel armor can no longer be repaired without a car repair kit. [*] Tweaked RIS animation while mid air during hang time. [*] L-shaped support frame can now be placed on triangle foundation. [*] Single doors now get destroyed when their frame is destroyed. [*] Lowered the chance to trigger a horde [/list] [img]{STEAM_CLAN_IMAGE}/27012442/3a7f29f23711045a457d1f768c9fd832e4d774b4.png[/img] [h3]''World'' category > ''NPC'' subcategory [/h3] [list] [*][b]scum.DropshipWorldEncounterSpawnWeightMultiplier=0.000000 [/b] This setting multiplies base value for a dropship world encounter to spawn. This setting replaces scum.EnableWorldEncounter=0 which was used to just enable or disable world dropship encounter. The base weight values are the following: Puppets 80 Animal 19 Dropship 1 If Base scum.DropshipWorldEncounterSpawnWeightMultiplier is set to 1 chance for the dropship world event would be: 1/(80+19+1) = 1/100 = 0.01 (1%) If the setting was set to 100 then the calculation would look like this: 100 / (80 + 19 + 100) 100 / 199 0.502 - 50% This value applies to the LTZ (Low Threat Zones) which has 20% chance to trigger the event, after the event is triggered the game will determine which of the 3 events will be triggered (puppets, animals, or dropship) [*][b]scum.PuppetWorldEncounterSpawnWeightMultiplier=1.000000[/b] This setting multiplies base value for a puppet encounter to spawn. [*][b]scum.AnimalWorldEncounterSpawnWeightMultiplier=1.000000[/b] This setting multiplies base value for a animal encounter to spawn. [*][b]scum.EncounterHordePuppetHordeActivationScreamOverrideChance=-1.000000[/b] This setting sets the chance for the puppet scream to be a horde activating one. The range for this setting is from 0 to 100, with the default value being -1, which equals 20% [*][b]scum.DropshipHealthMultiplier=1.000000[/b] This setting sets dropships max health multiplier. [*][b]scum.SentryHealthMultiplier=1.000000[/b] This setting sets sentry's max health multiplier. [*][b]scum.BaseBuildingAttackerSentryHealthMultiplier=1.000000[/b] This setting sets base building attacker sentry's max health multiplier. [/list] [h3]"Damage" category [/h3] [list] [*][b]scum.SentryRailgunDamageMultiplier=1.000000[/b] Adjusts sentry railgun damage. [*][b]scum.SentryGrenadeDamageMultiplier=1.000000[/b] Adjusts sentry grenade damage. [*][b]scum.BaseBuildingAttackerSentryDamageMultiplier=1.000000[/b] Modifies damage from attacker sentries to base structures. [*][b]scum.BaseBuildingAttackerSentryRailgunDamageMultiplier=1.000000[/b] Adjusts railgun damage from attacker sentries to base structures. [*][b]scum.BaseBuildingAttackerSentryGrenadeDamageMultiplier=1.000000[/b] Adjusts grenade damage from attacker sentries to base structures. [*][b]scum.SentryBaseBuildingDamageMultiplier=1.000000[/b] Modifies damage dealt by attacker sentries to base elements. [*][b]scum.DropshipDamageMultiplier=1.000000[/b] Sets the damage multiplier for dropship attacks to characters. [*][b]scum.DropshipRailgunDamageMultiplier=1.000000[/b] Adjusts dropship railgun damage to characters. [*][b]scum.DropshipBaseBuildingElementsDamageMultiplier=1.000000[/b] Adjusts dropship damage to base elements. [/list] ________________________________________________ [h3]Known issues that are being worked on[/h3] [list] [*] Poop is not visible on the ground after defecating [*] Certain characters have mismatched colorations between neck and the rest of the body [/list]