Traverse punishing environments, looting, crafting and evading the constant threats to your life. The unprecedented levels of character customization and progression are your ultimate tools for survival.
[h3]Hey there prisoners! Hope you're having a great Tuesday! We've got another hotfix today with a significant number of fixes and improvements to make your day even better.[/h3]
[img]{STEAM_CLAN_IMAGE}/27012442/3faf54fc83e93010a2584b5b790fefcda69b6c06.png[/img]
[img]{STEAM_CLAN_IMAGE}/27012442/990f83fb2e35684c070b0a2d90a019d6ec4bf79e.png[/img]
[list]
[*] Fixed the issue with the flickering ground textures.
[*] Fixed the issue with wrong nutritional values for cooked food.
[*] Fixed the issue where you were not able to fill containers on wells.
[*] Fixed base building wells.
[*] Fixed an issue where the cargo drop would not work as intended in singleplayer.
[*] Fixed an issue where you could not disarm suicide puppet when the mines and traps setting was off.
[*] Fixed an issue with the collision on the RIS plow.
[*] Fixed an issue where the destruction of the roof or walls would destroy base building elements around them.
[*] Fixed an issue where players could fall through the base building elements if logging out on them while being prone.
[*] Fixed an issue where you couldn't buy base building expansion kits at general goods trader.
[*] Fixed an issue where the RPK magazine would change color when the player would check their ammo.
[*] Lockpicking minigames will now automatically fail when lockpicking a vehicle that moved out of range.
[*] Fixed an issue where puppets could not reach you when riding a RIS.
[*] Fixed an issue where prisoners could cut trees from any distance.
[*] Fixed an issue where bases could be built around the event areas of Novigrad and Primal hunting ground.
[*] Fixed an issue where jogging with a bow in combat mode with a female character, or standing still with bow in combat mode would make the shoulders look glitched.
[*] Fixed an issue where players were unable to place a twig ramp on the foundations with walls.
[*] Fixed an issue which caused walls and roofs to stay morphed even after destroyed.
[*] Fixed an issue where attempting to change Dial Lock combination would fail when starting the minigame.
[*] Fixed an issue where suicide puppets would not drop anything when being searched.
[*] Fixed an issue where players couldn't put Belt Pistol Holster and Melee Weapon holster items into the trade table
[*] Fixed an issue where the standing torch could be built within existing base building elements
[*] Fixed various other base building issues.
[/list]
[img]{STEAM_CLAN_IMAGE}/27012442/4373641fb5e5615c0881efee10559397f371d880.png[/img]
[list]
[*] Improved flying vehicle cheat detection.
[*] Replaced finger gun emote with Yusuf pose.
[*] Increased shark spawn times to 10 minutes if you're in the water and 3 minutes if you're bleeding.
[*] The dropship will no longer be able to detect players who are at least 3 meters below the water surface.
[*] Gameplay.log will now print correct success value for the dial lock and the switchboard mini game in the abandoned bunkers.
[*] The #spawnrazor command now has a location argument, meaning that you can spawn it by either using: [list]
[*] #SpawnRazor [i]"coordinates"[/i] (don't forget the apostrophes!)
[*] #SpawnRazor [i]steamid[/i]
[/list]
[*] BB dropship encounters can now trigger even when base damage is turned off in the settings or config.
[*] Added new sentry spawner preset for basebuilding dropship event (Character-Sentries-SentryDropship.json)
[*] Player under new player protection will now be invisible to dropships.
[*] Improved and updated LODs for base building cement foundation and walls.
[*] Lowered collision damage for the RIS.
[*] Puppets that manage to climb the RIS will now slide off when velocity reaches 10 km/h.
[*] RIS wheel armor can no longer be repaired without a car repair kit.
[*] Tweaked RIS animation while mid air during hang time.
[*] L-shaped support frame can now be placed on triangle foundation.
[*] Single doors now get destroyed when their frame is destroyed.
[*] Lowered the chance to trigger a horde
[/list]
[img]{STEAM_CLAN_IMAGE}/27012442/3a7f29f23711045a457d1f768c9fd832e4d774b4.png[/img]
[h3]''World'' category > ''NPC'' subcategory
[/h3]
[list]
[*][b]scum.DropshipWorldEncounterSpawnWeightMultiplier=0.000000
[/b] This setting multiplies base value for a dropship world encounter to spawn. This setting replaces scum.EnableWorldEncounter=0 which was used to just enable or disable world dropship encounter. The base weight values are the following:
Puppets 80
Animal 19
Dropship 1
If Base scum.DropshipWorldEncounterSpawnWeightMultiplier is set to 1 chance for the dropship world event would be:
1/(80+19+1)
= 1/100
= 0.01 (1%)
If the setting was set to 100 then the calculation would look like this:
100 / (80 + 19 + 100)
100 / 199
0.502 - 50%
This value applies to the LTZ (Low Threat Zones) which has 20% chance to trigger the event, after the event is triggered the game will determine which of the 3 events will be triggered (puppets, animals, or dropship)
[*][b]scum.PuppetWorldEncounterSpawnWeightMultiplier=1.000000[/b]
This setting multiplies base value for a puppet encounter to spawn.
[*][b]scum.AnimalWorldEncounterSpawnWeightMultiplier=1.000000[/b]
This setting multiplies base value for a animal encounter to spawn.
[*][b]scum.EncounterHordePuppetHordeActivationScreamOverrideChance=-1.000000[/b]
This setting sets the chance for the puppet scream to be a horde activating one. The range for this setting is from 0 to 100, with the default value being -1, which equals 20%
[*][b]scum.DropshipHealthMultiplier=1.000000[/b]
This setting sets dropships max health multiplier.
[*][b]scum.SentryHealthMultiplier=1.000000[/b]
This setting sets sentry's max health multiplier.
[*][b]scum.BaseBuildingAttackerSentryHealthMultiplier=1.000000[/b]
This setting sets base building attacker sentry's max health multiplier.
[/list]
[h3]"Damage" category
[/h3]
[list]
[*][b]scum.SentryRailgunDamageMultiplier=1.000000[/b]
Adjusts sentry railgun damage.
[*][b]scum.SentryGrenadeDamageMultiplier=1.000000[/b]
Adjusts sentry grenade damage.
[*][b]scum.BaseBuildingAttackerSentryDamageMultiplier=1.000000[/b]
Modifies damage from attacker sentries to base structures.
[*][b]scum.BaseBuildingAttackerSentryRailgunDamageMultiplier=1.000000[/b]
Adjusts railgun damage from attacker sentries to base structures.
[*][b]scum.BaseBuildingAttackerSentryGrenadeDamageMultiplier=1.000000[/b]
Adjusts grenade damage from attacker sentries to base structures.
[*][b]scum.SentryBaseBuildingDamageMultiplier=1.000000[/b]
Modifies damage dealt by attacker sentries to base elements.
[*][b]scum.DropshipDamageMultiplier=1.000000[/b]
Sets the damage multiplier for dropship attacks to characters.
[*][b]scum.DropshipRailgunDamageMultiplier=1.000000[/b]
Adjusts dropship railgun damage to characters.
[*][b]scum.DropshipBaseBuildingElementsDamageMultiplier=1.000000[/b]
Adjusts dropship damage to base elements.
[/list]
________________________________________________
[h3]Known issues that are being worked on[/h3]
[list]
[*] Poop is not visible on the ground after defecating
[*] Certain characters have mismatched colorations between neck and the rest of the body
[/list]