Traverse punishing environments, looting, crafting and evading the constant threats to your life. The unprecedented levels of character customization and progression are your ultimate tools for survival.
[h3]Hello there, SCUM people! Here's a new dev update to help you get over the hangover from the weekend Halloween parties! [/h3]
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Before you delve into the new dev update, make sure to check out last Friday's BTS video, which features one of our character artists!
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Our code wizards are working on a variety of tasks. They’ve been conducting various graphics optimizations and introducing fixes for vehicle attachments. The team has also been extensively bug-fixing and working on the upcoming quest system, as well as making additional tweaks and improvements to the encounter manager and the dropship event. To top it off, they’ve also worked on the turret and Cruiser functionalities and given the armed NPCs the ability to reload.
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The level design team has mostly continued their efforts from last week, focusing on the landscape rework across the D2 and Z sectors, foliage optimizations, sawmill building and landscape rework, quarry machinery, and improved snow functions. In addition, further optimization of base-building elements has been introduced, reflection capture probes have been placed, and new base-building destruction particles were created.
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The animation team has focused heavily on ensuring that malfunctions are... functioning, as well as working on the new teaser trailer and general bug-fixing. Lastly, I took a look at the turrets, and to quote a legendary line from a '90s sitcom: "I think it moved."
The hard surface team has been sprucing up all the vehicles in the game, as well as reworking the RPK/AKM. They’ve also been finishing up the TEC-1 relays and jammers, working on another variation of the turret, preparing the Sportbike for modularity, and creating a new UV map. Here's a sneak peek at an early WIP rework of the AKM:
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The soft surface art team has been busy reworking the school backpack, developing the trash ghillie pants, and working on the boots.
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The sound team is currently working on sound design for the trailer and the new base-building turrets.
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Just like last week, the team is working hard to test all the new features coming into the game.
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Our game designers are still hammering away on the quest system, quest rewards, bug-fixing, sentry items, and MAC10 supporting items. Try saying all that in one sentence!
Q&A is not here since, well it has all been answered on our dev stream! For those of you who missed it, do not worry as the VOD will be reuploaded.