Sculplings Update v0.0.6!

Hey everyone! Back with another update to the closed beta! Super excited about this one! Been grinding away on lots of changes: [list] [*] The biggest change you may see here is balancing. I have made some bosses, especially the later ones, significantly harder. [/list] I like when later bosses in good roguelikes have a sort of "How is this even possible" feeling when you first encounter them. I'd like to capture that feeling with the 3rd bosses in this game, requiring careful planning and a decent amount of luck to have a chance against them. Let me know what you think if you reach one of them! I think the balance of the game will be up and down for awhile, there's a lot of factors to consider, but it's a big focus for me to make sure that careful strategy and planning is necessary to beat a run completely. Other than balance here are some other notable changes in this update: [list] [*] *NEW ITEM* : FLASHLIGHT - Cures a Sculpling of "SPOOKED" status [*] Boss ability for 'The Chef' [*] *NEW Badge* for 'Frozen Champion' [*] Concept Art in shops are slightly less common [*] Several new moves added [*] Fixed 'Flash', 'Crippling Insecurity' and 'Ram' moves [*] Can no longer "miss" buff moves [*] Fix camera glitch when you and opponent switch monsters at same time. [*] Art for 'Sous Chef' and 'Entitled Celeb' Opponents [/list] That's it for now! As always, really appreciate the feedback everyone! Still lots to do but loving the direction the game is heading :) - Conor