Experience close-quarters battles in iconic WWII settings. Defend the line, storm the beach, torch the enemy, or use a radio to call in fire support. Day of Infamy is a teamwork-oriented shooter that will keep you on your toes and coming back for more with its diverse game modes and authentic arsenal.
The intensely passionate team behind the Screaming Steel – Day of Infamy total conversion mod, have recently announced their final update, the aptly titled ‘Endgame’. With a new map, new class, new units, a large number of new weapons and gear, as well as gameplay and art changes, this promises to be one of their biggest updates. You can find their full announcement below.
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[h1]THE ENDGAME[/h1]
Hello Screaming Steel players! After having spent roughly a year and a half working on this, we are happy to announce the release of our aptly named Endgame Update this Thurday, July 22 at 6PM UTC. On launch day you can expect to find developers and community members taking part in both COOP and PvP battles on the various servers running the mod.
Endgame contains heaps of new content as well as updates to gameplay and existing content. There are also lots of bug fixes included. Many of the key points of the update are covered in this short trailer we put together - enjoy.
https://www.youtube.com/watch?v=gn8xPY7rc1c
As the name suggests, this is the last content update we are releasing for the mod. This does not mean support is ending completely - potential bugfixes might be necessary, and there are still small pieces of content we simply could not finish in time for Endgame.
[h1]CHANGELOG AND HIGHLIGHTS[/h1]
The full changelog for the update can be found by clicking the link below. What follows are some important highlights from the changelog.
[url=https://docs.google.com/document/d/188mTxjadIDEco1c24yhCXMND6kFUOnKBJJNP4XEvASQ/edit?usp=sharing][u]FULL CHANGELOG[/u][/url]
[h1]BAILLEUL, APRIL 1918[/h1]
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Set during the Battle of Lys, Bailleul is an urban map loosely based on the fighting for the town with the same name that occurred on April 13-15, 1918. British defenders are tasked with defending the town from attacking Germans. You can expect fights happening in claustrophobic alleyways, interiors and chokepoints, but it’s also worth keeping an eye out for machine gunners and snipers covering important sightlines throughout the map.
It supports the Invasion, Offensive, Liberation, Frontline, Stronghold, Entrenchment and Raid game modes.
We’d like to give a huge thanks to [i]Radu Tanasie[/i] for making this map happen.
[h1]NEW CLASS - THE SENTRY[/h1]
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A new defensive class with weaponry suited for holding key points and having an assisting role during assaults. The class has access to bolt-action rifles, body armour and dangerous defensive shrapnel grenades.
The class is the only one able to deploy a multi-use first aid kit for helping out wounded teammates. Press the deployable key to place a first aid kit, and your use key to gather some health. A first aid kit will heal you for 50HP and has 5 uses. It will disappear when it’s been used up by teammates or yourself.
[h1]NEW WEAPONRY AND GEAR[/h1]
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[i]A small selection of new weaponry and gear.[/i]
The update contains a large amount of new weaponry - from the famous Canadian Ross rifle, to the brutal looking Dudley push dagger. Oddities like the British Pritchard-Greener bayonet for the Webley revolver and the German M13/15 Poppenberg impact grenade also make an appearence. Usable trench whistles for officers are also included - and there’s still more.
[h1]NEW UNITS[/h1]
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With the update we’ve also made use of the unit system from vanilla Day of Infamy. You will be able to play as several new units on battlefields where they took part in real life fighting. The German Jägers with their distinct shako headwear are included, as well as the British 19th (Western) Division sporting pink butterfly markings on their uniforms and headgear. Many more units are included.
[h1]GAMEPLAY CHANGES[/h1]
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Several changes to the core gameplay have been made. Most importantly the accuracy of most weapons has been improved across the board - this is most noticeable with the bolt-action rifles in the mod. Class balance has also been looked at, as well as the stats for several weapons.
[h1]ART UPDATES[/h1]
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We’ve spent a large amount of time on updating a lot of existing content in the mod to bring it up to par with our recent content. Old weapon assets have been reworked, the character models have had a makeover, and placeholders assets from the vanilla game have been replaced.
[h1]PRACTICAL INFO[/h1]
We hope you’ve enjoyed the article, and we’re hoping to catch many of you ingame after the update is released. You can find our Discord server and Steam group by clicking the banners below. After the release we will use both platforms for announcing any events being hosted on the various servers running the mod.
[url=https://discord.com/invite/J3sTdPF][img]{STEAM_CLAN_IMAGE}/25340248/a919ebb936dbc914578f3fe15af25733345e5c17.png[/img][/url]
[url=https://steamcommunity.com/groups/ScreamingSteelDevelopment][img]{STEAM_CLAN_IMAGE}/25340248/318f4e6620f185e357bea15e82c294cd35f4ffdf.png[/img]
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In case you've forgotten where to find the download for the project you can visit our Steam Workshop page by clicking this banner below:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1454108722][img]{STEAM_CLAN_IMAGE}/25340248/7c16e6de3e7023a2fbaa1b754ff9b1d9c9789db2.jpg[/img][/url]
A practical piece of information for any server hosts using individual Workshop ID’s for their servers is the Workshop ID for the new Bailleul map:[b] 1794424985[/b]
Any hosts using the ID of our official Workshop collection will only need to do a simple restart of their servers: [b]1455070029[/b]
[h1]CLOSING WORDS[/h1]
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The team would like to specially thank the community for valueable support over the years, as well as New World Interactive for being a vital factor in the creation and reach of this project. To say it’s been a long time in the making would be a big understatement. It’s roots goes back to the early 2000’s with the creation of The Trenches for Half-Life 1, followed by WW1: Source for Half-life 2 a few years later.
The original plan for Screaming Steel was quite different to begin with - it was supposed to be a continuation of WW1: Source as a regular source mod - but various hurdles and obstacles resulted in us transferring to Day of Infamy in 2016. In hindsight this was the only way the project could ever have been finished - so this decision was vital for its survival.
Since the beginning we’ve seen developers and community members come and go, and we’ve had both ups and downs internally. Quite a rollercoaster all in all! It’s been a huge learning experience for all of us, and we’re all very proud of the result we’ve managed to put together.
This update marks the end of our journey however, and we feel it’s happening at the right time. A logical conclusion for the project has been reached, and we’re all quite ready to move on to different endeavours.
We hope many of you have enjoyed our project, and we’re looking forward to seeing you on the ingame battlefields after this last update is out.
Lastly, we feel it’s important that the historical inspiration for this project - The First World War - is not forgotten in all of this. While our project is a piece of entertainment which should be enjoyed, it is a poignant thought that it is ultimately based on a huge tragedy. That our project could potentially serve as an authentic learning tool about the conflict has been a large focus ever since we sat down with our first design documents. We hope we have reached our goal, and that you as a player have gained respect and an interest for the real historical event and the people who took part in it.
[i]Lest we forget.[/i]
[b]The Screaming Steel development team.[/b]
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