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[b]GENERAL[/b]
- We’ve added a new function. Story sequence can now be stored in the notebook
- Objects’ physics replication was refactored. It didn’t really change anything, but now everyone will know that we have our own physics replication. What is it, again?
- Materials and textures optimization
- Floors' logic optimization
- Mobs were also optimized
[b]CHAPTER CRONE[/b]
- [COOP] Game objects’ usage logic was optimized
[b]CHAPTER REPAIRMAN[/b]
- Door drilling animation was improved
- “Bloody” screamer’s visibility was improved
[b]CHAPTER OTHER GIRL[/b]
- We took away killer-monkeys’ invisibility
- [COOP] If it says “don’t turn”, you really MUST NOT turn
- Some tasks became more specific
[b]CHAPTER PHOTOGRAPHER[/b]
- Game puzzles’ logic was improved
- In-game “bugs” were improved
- In-game bugs were fixed
[b]CHAPTER MEDIC[/b]
- Scalpel in your hand looks better now
- [COOP] VFX graphics were improved
- “Door” no longer hides its tentacles
- [COOP] Light functioning was improved
- No more batteries and bullets, just like the Girl said
- Dropper can only be used after listening to all the voices.