Scary Micro-fix (November 29th)

[img]{STEAM_CLAN_IMAGE}/30439030/32432510fa8528d2159fbeec0e83ee174d52f247.png[/img] [b]GENERAL[/b] - We’ve added a new function. Story sequence can now be stored in the notebook - Objects’ physics replication was refactored. It didn’t really change anything, but now everyone will know that we have our own physics replication. What is it, again? - Materials and textures optimization - Floors' logic optimization - Mobs were also optimized [b]CHAPTER CRONE[/b] - [COOP] Game objects’ usage logic was optimized [b]CHAPTER REPAIRMAN[/b] - Door drilling animation was improved - “Bloody” screamer’s visibility was improved [b]CHAPTER OTHER GIRL[/b] - We took away killer-monkeys’ invisibility - [COOP] If it says “don’t turn”, you really MUST NOT turn - Some tasks became more specific [b]CHAPTER PHOTOGRAPHER[/b] - Game puzzles’ logic was improved - In-game “bugs” were improved - In-game bugs were fixed [b]CHAPTER MEDIC[/b] - Scalpel in your hand looks better now - [COOP] VFX graphics were improved - “Door” no longer hides its tentacles - [COOP] Light functioning was improved - No more batteries and bullets, just like the Girl said - Dropper can only be used after listening to all the voices.