Kill It With Fire: IGNITION is a free sampler of a first-person action game about hunting spiders and causing collateral damage. The full game is OUT NOW!
Hello spider hunters!
The reckoning approaches - KIWF comes out next Thursday, August 13th. It's been a wild ride making this game. Although I'm the only person working on Kill It With Fire full-time, the game would not be what it is without the help of some very talented friends/accomplices. I thought now might be a great time to look back on everything and call out some of the people who helped along the way. All of these folks have been immortalized into Kill It With Fire as in-game portraits. There, thousands of spiders will crawl over their faces for all eternity. Thanks guys, you're the best!
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First, let's talk about that music! Kill It With Fire's soundtrack was composed by the incredible Trevor Whitaker Black. The game would NOT be the same without his music. Honestly, I think a lot of people are surprised by how good it is. You're just expecting a silly game about killing spiders, but the sound really sucks you in.
BTW - Trevor also has worked on the soundtrack for a few movies, including Kingsmen! You should follow him on Twitter: [url=https://twitter.com/TrevorWBlack/]@TrevorWBlack[/url]
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Cara Curley did all of the game's excellent graphic design. That includes the equipment icons, the amazing portraits, the achievement icons, and a few other odds and ends. She insisted that her cat, Moose, be included in her portrait. Who am I to say otherwise? Here's to you, Cara! Make sure you follow her on Twitter: [url=https://twitter.com/idrawcaralines?lang=en]@IDrawCaraLines[/url]
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Next up is Abe Robertson. Me and Abe go waaay back. We've worked on several games together and when I needed some extra help making the game look pretty, he was the first and only person I called. Abe did a little bit of everything on KIWF - he worked on lighting, visual effects, the skyboxes, special materials, and more. His biggest contribution, however, is the cinematic that plays when you beat the game...but you'll need to wait until August 13th to see that.
I don't think Abe really uses Twitter but follow him anyway! [url=https://twitter.com/RobertsonAbe]@RobertsonAbe[/url]
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I did most of the SFX for Kill It With Fire myself, but I knew there was one area where it would be wise to call in the professionals: the spiders. I hired Kat Wenske and Zachary Woomer from Team Audio to create spider sounds that are guaranteed to stick with you long after finish playing the game. Each type of spider has a unique set of sounds, kinda like the special infected in L4D. Learn what they sound like and you'll never be surprised when one jumps at your face! Follow Kat on Twitter: [url=https://twitter.com/jelfish67]@jelfish67[/url].
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Perhaps you've heard of a small publishing company called TinyBuild? Kill It With Fire got picked up by them back in February (before the dark times...) and the game wouldn't be where it is today without them! Represented here by their CEO, Alex Nichiporchik, they've been instrumental in promoting the game, localization, quality assurance, and tons of other stuff. Plus, they're just all around good people. Big thanks to Artem, Yulia, Andrei, Sunny, and the whole QA department. I wish I had portraits for all of you!
I would say follow them on Twitter but honestly, they have enough followers already. Follow the game instead: [url=https://twitter.com/kiwf_game]@kiwf_game[/url]
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Thanks to everyone else who helped and supported me along the way. Bryan Lian created the model for the tracker and did a few of the portraits and Josh Guglielmo created the original logo and key art. Also, thanks to my beautiful wife Kathryn, our families, and my Little (through BBBS), Juan, who provided the shark art.
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That leaves yours truly. I haven't really talked about myself much during these updates, but that's me, Casey Donnellan. This game was my vision and I've spent nearly every day for the past 10 months making it come to life. I've been making games professionally for 8 years, mostly working for larger companies (Certain Affinity, Rooster Teeth), but this is my first, big, solo project. Despite all the trouble in the world these days, it has been an amazing experience and I hope that Kill It With Fire does well enough to allow me to continue making games independently. If you'd like to keep in touch, follow me on Twitter: [url=https://twitter.com/caseydonnellan]@caseydonnellan[/url]
For all the latest on Kill It With Fire, join the [url=https://discord.com/invite/killitwithfire]Discord[/url], or follow the game on [url=https://twitter.com/KIWF_Game]Twitter[/url]/ [url=https://www.facebook.com/KillItWithFireGame]Facebook[/url]. As always, make sure you wishlist the game, or if you really hate spiders you can pre-order it and save 10%!
https://store.steampowered.com/app/1179210/Kill_It_With_Fire/