Salvage & Achievements

The Banished Vault

A strategy game of exploration, endurance, and space travel on an interstellar gothic monastery. Explore solar systems, harvest resources, construct outposts, and face hazards in the challenging universe of The Banished Vault.

Hi all, The Salvage & Achievements (v1.5) update is live! We have 41 achievements for you to go hunting for, many of them secret. The Salvage side of the update is a free bit of content we’ve added to the game, which adds derelict ships and debris for you to discover throughout the game. Debris can show up in various locations throughout the solar system, and are time-worn remnants of others passing through the galaxy. Ships can appear anywhere in the solar system, but will require engines and fuel to recover and make part of your fleet. They may even have interesting cargo as well. If you’re interested in the design side behind the salvage, I’ve written a whole design diary on it here: https://medium.com/@lunardivision/salvage-64015fa1b50a In addition to the updates we’ve folded in a handful of bugfixes, and some balancing to account for the new additions. As previously mentioned, because this update contains additions and modifications to the procedural generation of the game, any in-progress journeys cannot continue and will have to be restarted. All progress you've made outside of journeys (game configuration unlocks) are unaffected. Our next content update is planned for late November, and will likewise add new things to the procedural generation and be incompatible with pre-existing journeys. We’ll post an update once the date is finalized! - nic [h3]The Changelist[/h3] (🌙 = community report) [list] [*] 🌙 Reworked artifact distribution - artifacts found on planets are generally less valuable, and those found as debris/salvage are more valuable [*] Added 41 Achievements [*] Added salvage ships and location debris into the procedural generation [*] 🌙 Fixed multiple issues with the survey screen relating to restarting solar systems [*] 🌙 Fixed resources at depths greater than zero not resetting correctly [*] 🌙 Fixed the long-standing known issue with chronicles not resetting correctly [*] Fixed a few minor interface issues in the Vault shipyard [*] Fixed a rare issue with the Vault figurine activating incorrectly [/list]