S5 Season 2025.1.23 11:30- 2025.4.30 11:30

1.22 Maintenance (S5 Season Update) Asia Server Time: 1.22 17:00 - 1.23 11:30 UTC Time: 1.22 09:00 - 1.23 03:30 [h2]S5 Season Duration: 1.23 11:30 - 4.30 11:30[/h2] [h3]Season Content[/h3] [list] [*] Year Beast Boss Event: Defeat the Year Beast Boss to obtain materials and exchange them for rewards (Lantern Headwear and Lucky Dragon Backwear return). [*] Goblin Event: Goblins will randomly appear in Avalon (Normal/Elite) on Dusk Island. Defeat them for rewards. [*] Elite Nest Wilderness: New mechanic added — 15-player monster invasion defense (unlocked as the season progresses). [*] Platinum Shop: New additions include the “Red Heat” Emote, Rainbow Headwear, and Pumpkin Ghost Backwear. [*] New Class (in development). [/list] [h3]New Features[/h3] [list] [*] Season Boost: Players joining at different stages of the season will receive rewards such as Dark Souls, Missed Sign-in Cards, and Proficiency Buffs. [*] Companion Recruitment: Recruit companions and claim rewards upon meeting certain conditions. [/list] [h3]Feature Optimizations[/h3] [list] [*] Prayers: Certain affixes will not appear on incompatible artifacts (e.g., physical damage prayers won’t appear on gear with primary magic damage). [*] Powers: Extraction costs for White Souls and Soul Dust increased by approximately 5%. [*] Powers: Extracted powers can now be equipped on any available page (after unlocking). [*] Shop - Hot Sale: Added Steam Adventurer’s Pack DLC. [*] Shop - Treasure: Introduced the [Popular Pick] module, with cosmetics periodically rotating into the treasure shop. [*] Shop - Honor Insignia: The first 50 purchases now cost 50 gold coins (previously the first 30). [*] Trading Post: Base prices for blue and purple gear will dynamically adjust as the season progresses. [/list] [h3]New Player Experience[/h3] [list] [*] Improved the early-game tutorial. [*] Adjusted early-game honor quests and honor level rewards. [*] Made it easier for new players to obtain gear for their current class. [/list] [h3]Text Optimizations[/h3] [list] [*] Standardized names for monsters, items, and NPCs. [*] Optimized a large number of in-game texts. [*] Enhanced translations for Traditional Chinese, English, and Japanese. [*] Added crafting formulas for Infinite Blocks. [*] Gameplay Optimizations [*] Adjusted dynamic HP for Time Tower and Space Tower monsters to reduce solo challenge difficulty. [*] Added new rotatable affixes to the Space Tower. [*] Introduced new permanent and seasonal achievements. [/list] [h3]Equipment Adjustments[/h3] [list] [*] Warrior Talent - Guardian Shield: Block duration adjusted to 1.6 seconds (green) and 1.8 seconds (blue) (previously 1.5 and 1.7 seconds). [*] Hunter - Falcon Specialization 4: Attack power scaling improved by quality tier. [*] Falcon Bracers: Summoned unit attack frequency increases with quality. [*] Ancestor’s Cloak: Bonus scaling per quality tier adjusted to 0.12/0.13/0.14/0.16. Summoned unit attack frequency scales with quality. [*] Sentinel Grenade: Summoned unit attack frequency scales with quality. [*] Natural Codex: Bonus scaling per quality tier. [/list] [h3]Relic Adjustments[/h3] [list] [*] Removed class restrictions for Shadow Boots, Scorching Amulet, Starflower Wreath, and Energy Mushroom. [*] Talent Adjustments [*] Season Talent: Luck bonus for seasonal backwear/headwear increased to 5% per level (previously 4%). [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed an issue where headwear and backwear positions were abnormal in the wardrobe. [/list]