1.22 Maintenance (S5 Season Update)
Asia Server Time: 1.22 17:00 - 1.23 11:30
UTC Time: 1.22 09:00 - 1.23 03:30
[h2]S5 Season Duration:
1.23 11:30 - 4.30 11:30[/h2]
[h3]Season Content[/h3]
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[*] Year Beast Boss Event: Defeat the Year Beast Boss to obtain materials and exchange them for rewards (Lantern Headwear and Lucky Dragon Backwear return).
[*] Goblin Event: Goblins will randomly appear in Avalon (Normal/Elite) on Dusk Island. Defeat them for rewards.
[*] Elite Nest Wilderness: New mechanic added — 15-player monster invasion defense (unlocked as the season progresses).
[*] Platinum Shop: New additions include the “Red Heat” Emote, Rainbow Headwear, and Pumpkin Ghost Backwear.
[*] New Class (in development).
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[h3]New Features[/h3]
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[*] Season Boost: Players joining at different stages of the season will receive rewards such as Dark Souls, Missed Sign-in Cards, and Proficiency Buffs.
[*] Companion Recruitment: Recruit companions and claim rewards upon meeting certain conditions.
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[h3]Feature Optimizations[/h3]
[list]
[*] Prayers: Certain affixes will not appear on incompatible artifacts (e.g., physical damage prayers won’t appear on gear with primary magic damage).
[*] Powers: Extraction costs for White Souls and Soul Dust increased by approximately 5%.
[*] Powers: Extracted powers can now be equipped on any available page (after unlocking).
[*] Shop - Hot Sale: Added Steam Adventurer’s Pack DLC.
[*] Shop - Treasure: Introduced the [Popular Pick] module, with cosmetics periodically rotating into the treasure shop.
[*] Shop - Honor Insignia: The first 50 purchases now cost 50 gold coins (previously the first 30).
[*] Trading Post: Base prices for blue and purple gear will dynamically adjust as the season progresses.
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[h3]New Player Experience[/h3]
[list]
[*] Improved the early-game tutorial.
[*] Adjusted early-game honor quests and honor level rewards.
[*] Made it easier for new players to obtain gear for their current class.
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[h3]Text Optimizations[/h3]
[list]
[*] Standardized names for monsters, items, and NPCs.
[*] Optimized a large number of in-game texts.
[*] Enhanced translations for Traditional Chinese, English, and Japanese.
[*] Added crafting formulas for Infinite Blocks.
[*] Gameplay Optimizations
[*] Adjusted dynamic HP for Time Tower and Space Tower monsters to reduce solo challenge difficulty.
[*] Added new rotatable affixes to the Space Tower.
[*] Introduced new permanent and seasonal achievements.
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[h3]Equipment Adjustments[/h3]
[list]
[*] Warrior Talent - Guardian Shield: Block duration adjusted to 1.6 seconds (green) and 1.8 seconds (blue) (previously 1.5 and 1.7 seconds).
[*] Hunter - Falcon Specialization 4: Attack power scaling improved by quality tier.
[*] Falcon Bracers: Summoned unit attack frequency increases with quality.
[*] Ancestor’s Cloak: Bonus scaling per quality tier adjusted to 0.12/0.13/0.14/0.16. Summoned unit attack frequency scales with quality.
[*] Sentinel Grenade: Summoned unit attack frequency scales with quality.
[*] Natural Codex: Bonus scaling per quality tier.
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[h3]Relic Adjustments[/h3]
[list]
[*] Removed class restrictions for Shadow Boots, Scorching Amulet, Starflower Wreath, and Energy Mushroom.
[*] Talent Adjustments
[*] Season Talent: Luck bonus for seasonal backwear/headwear increased to 5% per level (previously 4%).
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[h3]Bug Fixes[/h3]
[list]
[*] Fixed an issue where headwear and backwear positions were abnormal in the wardrobe.
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