Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970.
Hello Admirals, today we have a Rule the Waves 3 update for you. Version 1.00.52 brings tweaks and fixes to the game, including changes to A.I. fleet generation for the 1935 start date. The full changelog can be viewed below.
Happy hunting everyone.
1.00.52 - July 15th, 2024
[b]Campaign Generation
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[*] France might now have one or two CV in their legacy fleet in a 1935 start.
[*] Japan, USA and Britain might now have CVL in their legacy fleet in a 1935 start.
[*] Fixed a data error that could cause a communist China to have the wrong flag in a 1920 start.
[*] Fixed a bug with legacy ships occasionally having a missile maintenance cost even though missiles were not invented.
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[b]Strategic Layer
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[*] Made unrest more likely to come down when naval budget is low.
[*] Fixed a bug where AI nations said they cancelled an alliance but then didn't.
[*] Made sure the AI is not building airbases or carriers ahead of their time in games with low research speed.
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[b]Battle Resolution
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[*] Some additional adjustments to splinter and HE penetration.
[*] Some tweaks to make AI ships less likely to get hung up on land.
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[b]Ship Design
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[list]
[*] Fixed a bug with the number of secondary guns determining the ammo loadout for the tertiary guns.
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[b]Officers[/b]
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[*] Commanders will no longer risk dying in fleet exercises.
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[b]Game Preferences
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[*] Fixed some tech inconsistencies when playing with low research speed.
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