Hey all!
The support for ROVA's demo these last few days has been incredible - we can't thank you enough!
As always, community feedback has played a really important role in ROVA's development. We've just released a patch fixing up a few issues players have encountered, as well as some AI improvements for the colonists. (See Changelog below!)
[h2]Steam Space Exploration Fest[/h2]
As you can see from the big ol' banner shown below, we're taking part in Steam's Space Exploration Fest. It starts today! It's a big moment for us and the game in general, marking our first event! If you would like to help support us further, please consider leaving a review - it helps tell steam to shout louder about us <3
[img]{STEAM_CLAN_IMAGE}/44971668/5caa9bbf51dc2a3fb444cdd2eb293bfaa76b7233.gif[/img]
[h2][h1]Changelog[/h1][/h2]
World Fixes:
[+] Increased the photo range for the UFO
Input Fixes:
[+] Resolved issues causing the cursor to appear whilst using a controller.
[+] Stopped the cursor from appearing whilst controlling the rover (when using keyboard & mouse)
[+ Stopped the cursor from appearing in 'Observation Mode'
[+] Cursor is now locked to the game window when not visible
Colonist AI Improvements & Fixes:
The fixes to Colonist AI are small, but go a long way in improving how you can harrass them / crash into them.
[+] We've smoothed out colonist movement as they transition to work targets (they no longer teleport!)
[+] Players can now push colonists whilst they're working (some players got stuck next to colonists whilst they worked, but this shouldn't be an issue now!)
[+] Colonists now walk back to their work positions when moved by the player