ROVA | V0.1.1 Release | Space Exploration Fest Annoucement πŸ“ΈπŸͺ

Hey all! The support for ROVA's demo these last few days has been incredible - we can't thank you enough! As always, community feedback has played a really important role in ROVA's development. We've just released a patch fixing up a few issues players have encountered, as well as some AI improvements for the colonists. (See Changelog below!) [h2]Steam Space Exploration Fest[/h2] As you can see from the big ol' banner shown below, we're taking part in Steam's Space Exploration Fest. It starts today! It's a big moment for us and the game in general, marking our first event! If you would like to help support us further, please consider leaving a review - it helps tell steam to shout louder about us <3 [img]{STEAM_CLAN_IMAGE}/44971668/5caa9bbf51dc2a3fb444cdd2eb293bfaa76b7233.gif[/img] [h2][h1]Changelog[/h1][/h2] World Fixes: [+] Increased the photo range for the UFO Input Fixes: [+] Resolved issues causing the cursor to appear whilst using a controller. [+] Stopped the cursor from appearing whilst controlling the rover (when using keyboard & mouse) [+ Stopped the cursor from appearing in 'Observation Mode' [+] Cursor is now locked to the game window when not visible Colonist AI Improvements & Fixes: The fixes to Colonist AI are small, but go a long way in improving how you can harrass them / crash into them. [+] We've smoothed out colonist movement as they transition to work targets (they no longer teleport!) [+] Players can now push colonists whilst they're working (some players got stuck next to colonists whilst they worked, but this shouldn't be an issue now!) [+] Colonists now walk back to their work positions when moved by the player