Rogue Summoner is a turn-based tactics roguelike about strategically conjuring monsters to fight in your stead. Summon every creature you encounter, from spineless minions to mighty bosses, and conquer all the dungeons to become the Rogue Summoner.
Tomorrow is the big day!
My brother and I love making games and we know that a game is nothing without the player. So we create our games thinking of how can we make you love it as much as we do. That's why the launch day is so especial to us.
Rogue Summoner's development have been a blast for us, especially because of the feedback we got from all the beta players and how we managed to put the "thoughts" of our community in the game. The Rogue Summoner that is coming out tomorrow evolved a lot from its inception and we can't wait to hear what you think of it!
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Before we go, I'd like to share part of the review we got from the Indie Game Website. This review really touched our hearts because it expressed what we really wanted the player to feel when playing Rogue Summoner:
“It’s a huge amount of fun, and the satisfaction you’ll get when you can successfully predict the entire fight is euphoric. It’s a truly fascinating game, and it’s definitely worth your attention if you like chess, tactics, roguelikes, or dragons.”
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We really hope you have a great time with Rogue Summoner. See you tomorrow! :)