An action packed platform shooter mashed-up with roguelike and RPG elements, crazy 3D graphics and co-op multiplayer for one to 4 players.
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6024600/659bf0cd0490b626e553891e717fa7d5f1547a48.png[/img][b]Upgrades, upgrades, and upgrades[/b]
It has been a long time since our last update. So we try to catch up with the latest development.
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6024600/a80cdd8150b2900873fdb41b88b24e6b994d67f3.png[/img]
Vincent planned upgrades, trying to cope with the restriction to use only the features and content available. His goal was to provide some new, unique items. Pictured below is kind of an “Upgrades Playground”. Basically, it is a test level which offers a controlled environment, without features that could interfere with the test. That way Vincent knows exactly what action triggers what, when, why, and how. [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6024600/0938d9c5e3f5e03f3fae8de40cdfaab31a8dcb23.png[/img]
The downside of this approach is certainly that if he encounters a bug and is not able to fix it on the design side, he has to drop the upgrade entirely.
Once an upgrade is tested, bug-free and working, Vincent submits it and it’s ready to go into the game.