The original Coq of War returns in a glorious explosion of finger-licking fun; with enhanced controls, new upgrade systems, a full single player campaign in “Part 1: The Cockup” with full VO and OST - and a 1- 4 player campaign in “Part 2: The Rescue” with procedurally generated maps.
[b]Patch 1.01 is Live[/b]
Please allow your game to update, especially if you intend to play online. Shout-out to all those who provided us with feedback and details which aided us in identifying issues, thank you. Changes include:
[b]Multiplayer:[/b]
[list]
[*]Fixed frequent desyncs(loading screen) issues in Online Co-op. The frequency of desyncs have been significantly reduced.
[*]Fixed an issue where refreshing the join page will sometimes bring you back to the online root page.
[*]General optimizations, frame-rate should improve slightly.
[*]Various stability fixes
[/list]
[b]Gameplay:[/b]
[list]
[*]Plasma Ammo quantity in the Hub increased from 100 to 500 in the vending machines and 20 to 100 in the boxes.
[*]Fixed an issue where the Hub elevator could get stuck in a state where it doesn't respond to the button.
[*]Fixed a potential issue where you could get stuck waiting for the train when revisiting the tutorial from the Hub.
[/list]