Roadmap & Future Plans

.Forty-Five

A perfect mix of card game, rogue-lite, and pure wild west mayhem. Explore an ever-changing map, collect cards, and battle enemies. Cards are Bullets and are loaded into the revolver to gun down enemies. Experience .Forty-Five's innovative gameplay for free!

[b]Howdy Outlaws![/b] Welcome to the first issue of the “.Forty-Five Bullet-in”! This is our way to communicate with you, the players, in order to give insights into the development process, share behind the scenes content and announce whats to come. As you may have noticed playing the game, we are not 100% finished yet. We decided to release anyway, mainly to gather feedback. But that also means that there is still a lot of work ahead of us, which is why we are presenting our plans for the game in this issue of the “.Forty-Five Bullet-in”. [h2]Roadmap[/h2] [img]{STEAM_CLAN_IMAGE}/44783696/aeb95a7122f77e477102b5858252aa3c6e52fcb2.png[/img] [h2]Weekly Content Updates[/h2] In order to keep the game interesting, we want to provide (hopefully) weekly content updates including new bullets, new effects, new insights into the story of .Forty-Five or even new enemy types. Here is a little sneak peek of what's coming sometime soon… [img]{STEAM_CLAN_IMAGE}/44783696/dd99b3811854ff64fd42de30f41b4bfde187a53f.png[/img] [h2]Quality of Life Updates & Bug Fixes[/h2] We’ve already received a lot of feedback from you guys and the first patch with some small bug fixes is already live! We are planning to add a lot of quality of live improvements and will continue to fix every bug we can find, without creating tooooo many new ones. We’ve also decided to rework the tutorial to prioritize short and visual learnig over just pressing “okay” on an endless wall of text. The tutorial is the first interaction the player has with the game, so we want it to really be short, informative and sweet. Also, we know half of you aren’t reading the tutorial anyways ;) [h2]Big Content Updates[/h2] In the background, we will be working on some bigger updates like new biomes or the missing areas. We’ve also brainstomed some new archetypes, so there are more ways for you to … shoot things. Also we are aware of the current issues with the progression of the game and want to rework the game loop so it feels more like a true roguelite. [b]We hope you are as excited for these plans as we are. Till then, let us know your thoughts and see you in the frontier![/b] [hr][/hr] [h2]Behind the Scenes[/h2] Also, speaking of balancing… We don’t get the issue, the game is [i]peeeerfectly[/i] balanced... [img]{STEAM_CLAN_IMAGE}/44783696/2f2c2077ee4205ac8e78c65066f368aa644fbb74.png[/img] For context, we used to have an encounter modifier called lookalike, which would create a copy of a card every time it was placed in the revolver. As you can see, we quickly realised that it had some issues…