Road 96: Mile 0 review: an unexpected but enjoyable mashup prequel

Road 96: Mile 0

The prequel to Road 96. Play Zoe and Kaito where it all started. Change their destinies!

It's weird that Road 96 has gotten a prequel, because it only came out about six months ag- what's that? A year and a half? Good lord. Still, it seems a slightly odd move, because Road 96 - a first person hitchhiking choose 'em up about the collective action of wayward teens bringing down a totalitarian government - doesn't really need a prequel. On top of that, Road 96: Mile 0 is a sequel to developer DigixArt's first game Lost In Harmony, a musical runner about skateboarder Kaito whose fiend Aya is dying of a terminal illness.

In Mile 0, Kaito and his family have moved to a small gated town called White Sands, in the 90s USA-adjacent dictatorship Petria, and made best friends with Zoe, who 96ers will remember as a recurring NPC from that game. Zoe is the daughter of an important minister and lives in the nice part of town; Kaito's parents are workers who are forced to live on the wrong side of the tracks. Through a combination of Road 96-style character-driven vignettes and Lost In Harmony-style rhythm action tracks, the two come to the conclusion they must leave White Sands. If you played Road 96 you kind of already know how Mile 0 has to end.

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