Rivals of Aether Bugfix Patch 2.1.7.4

Rivals of Aether

RIVALS OF AETHER is an indie fighting game where warring civilizations summon the power of Fire, Water, Air, and Earth. Play with up to four players either locally or online.

We're back with a bugfix full of bug squashing and a few QoL changes for Hodan. This is a smaller patch leading up to our potential final patch with more balance changes and a Switch update in the next few months! [img]{STEAM_CLAN_IMAGE}/10071875/cdb1cccc3a74884bb13b0054e2fd1652c4809613.png[/img] [list] [*][b]Bug Fix:[/b] Fixed custom color skins applying to Story Mode due to some skins causing issues in gameplay. [*][b]Bug Fix:[/b] The Rollback Settings button is now unclickable while readied up. [*][b]Bug Fix:[/b] Fixed various skins displaying a Santa hat for 1 frame when hit. [/list] [img]{STEAM_CLAN_IMAGE}/10071875/281b065f1f643685f81b4656a8151481fade8bee.png[/img] [list] [*][b]Bug Fix:[/b] Landing during Neutral Air now gives resources back. This should only affect cases where he lands on a Kragg pillar that breaks while Wrastor still in landing lag. [/list] [img]{STEAM_CLAN_IMAGE}/10071875/1782bfbcb0b697c4cfcddbc30e6dcf02c2f07536.png[/img] [list] [*][b]Bug Fix:[/b] Fixed a replay bug that would show Forsburn losing a stock on the bottom tracker if clone died in a blastzone. [/list] [img]{STEAM_CLAN_IMAGE}/10071875/c082937c8af526a30e9878af48e538f0b440ce1f.png[/img] [list] [*][b]Bug Fix:[/b] Fixed multiple instances of teammate projectiles being deleted in the Down Special plasma field. (Mollo bombs, Pomme field, Orcane bubbles). [*][b]Bug Fix:[/b] Fixed being able to counter a Mollo bomb that wouldn't hit Clairen normally. [/list] [img]{STEAM_CLAN_IMAGE}/10071875/881f1005a407c96bd7687ae4386c6b305f4bd06b.png[/img] [list] [*][b]Bug Fix:[/b] Parrying a petal wave over a flower now properly removes the grass around the flower. [/list] [img]{STEAM_CLAN_IMAGE}/10071875/bbdad1db6bb8c824883c6b7df8d08a7d129a872f.png[/img] [i]Mollo had a lot of bugs related to his bombs still rattling around prior to this patch that we were able to pinpoint thanks to a wide net of community feedback.[/i] [list] [*][b]Bug Fix:[/b] Bombs hitting an opponent the same moment they are parried will now apply knockback. [*][b]Bug Fix:[/b] Parrying a bashed bomb now sends it at the Ori that bashed it. [*][b]Bug Fix:[/b] Landing out of Tumble no longer sets off primed bombs. [*][b]Bug Fix:[/b] Getting hit by a 0 hitstun move such as Ori Neutral Special no longer detonates primed bombs. [*][b]Bug Fix:[/b] Kragg hitting a bomb with Forward Special now only gives him the article jump cancel window. [*][b]Bug Fix:[/b] Hitting a bomb downwards through a platform now always sends it through the platform. [*][b]Bug Fix:[/b] Bombs clipping into the stage the frame they're thrown no longer teleport to the other side of the stage. [*][b]Bug Fix:[/b] Fixed bashed firecrackers only hitting Mollo once. [*][b]Bug Fix:[/b] Fixed reverse-DI from flashbang only applying to grounded opponents. [/list] [img]{STEAM_CLAN_IMAGE}/10071875/d7f0c68a2401f23f0d6a0c54396715b03fef17a5.png[/img] [list] [*][b]Bug Fix:[/b] Fixed the splash hitbox of Charged Down Strong not triggering if the parry landed on the last frame. [*]Up Strong: The spike hitbox now buries opponents when they hit the ground. (Grounded hitbox still bounces them upwards.). [i]A general consensus was that using Hodan up Strong on platforms (on stage) could be a bit detrimental since players could simply tech out. Given the massive size of the move, having the throw bury opponents gives Hodan a chance to follow up on his attack, while not making the move too powerful.[/i] [*][b]Bug Fix:[/b] Players grabbed by Up Strong can no longer walltech before the move throws them. [*]Down Special: Dodge cancelling now works at any point in hitpause. [*]Down Special: Slam hitboxes now have hit lockout for the rest of his recovery frames (24 frames). [*]Down Special: Slam hitboxes no longer make opponents immune to mud waves. [i]These changes to Down Special should keep the odd double bury situations from previous patches out of the game, while fixing the side effect of getting hit, then freely moving through mudwaves across the stage.[/i] [/list] [img]{STEAM_CLAN_IMAGE}/10071875/0ab7e134ecc81619a0c7df1bf47c248d48519672.png[/img] [list] [*][b]Bug Fix:[/b] Fixed crystalizing appearing wrong in playtest. [*][b]Bug Fix:[/b] Crystalizing now must be moving downwards to break off the ground. This fixes a rare case where Kragg could avoid crystalizing by being inside a rock on that frame. [*][b]Bug Fix:[/b] Fixed aerial stall decay not being applied if cancelled in-field. [*][b]Bug Fix:[/b] Fixed being able to use Neutral Special during a parried gem's break animation. [*][b]Bug Fix:[/b] Neutral Special projectile no longer has hitpause scaling. [*][b]Bug Fix:[/b] Gem now gets bashed properly. [*][b]Bug Fix:[/b] Fixed being unable to turn around when cancelling the windup of Down Special. [/list] [img]{STEAM_CLAN_IMAGE}/10071875/8f214b28fb0b2aa1d516d8c192a9f4ea6caeffe2.png[/img] [list] [*][b]Bug Fix:[/b] Bombs now bounce off of Vince. [/list]