Extremely Realistic Siege Warfare Simulator is a physics-based tactical strategy game where you must lead a military force in a fantasy medieval world. Build an army. Construct siege equipment. Experience epic battles. Lead your people to victory!!
Hello Commanders!
In past months you all have been conquering a lot and acquire a long list of victories, now it is time to extend and update the war! Adding more ways and experiences there with the updates you will be able to explore and discover more possibilities, new soliders are waiting for your order, with new skills & weapons you will find more strategy ideas, customize a campaign now with the new AI and function supports, now in multiplayer games you could also chat with txt, live wars! And get ready for the bots attack! You will now be able to add bots to battle! And lots of new maps and optimizations! Ultimate wars and fun! Start it now! !
https://youtu.be/HQ3D_1ZW8_c
[b]Special features from the latest update : AI in Sandbox and Play against Bots[/b]
- Now players can configure AI in Sandbox mode which would allow players create interesting levels/maps and wars with more logistic and more ways.
[img]{STEAM_CLAN_IMAGE}/36833049/259700249ab98489410b254eb77e7dbc0bb4b37b.png[/img]
- In 13 maps, players will be able to add bots to war, like traditional RTS games, players now can try more strategy and ideas with opponent who would play with at anytime,
[img]{STEAM_CLAN_IMAGE}/36833049/7c30176c8d7c5b5f06dcad9f3474da609e379664.png[/img]
[b]Level & Map Updates [/b]
[list]
[*] New Update: Play against Bots. You can now engage in battles and experience the thrill of PvP gameplay against AI-controlled enemy teams. Challenge yourself in single-player encounters or team up with friends in online multiplayer matches to take on AI opponents together.
[*] New Update: Resource Vehicle Capture.
[*] New Update: 7 new Encounter Levels added.
[*] New Update: 7 new Co-op maps added.
[*] New Update: 14 new PVP maps added.
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[img]{STEAM_CLAN_IMAGE}/36833049/92d08d086116701deb15e79b8a0f92227e102624.png[/img]
(General updates up-to-now review)
[b]New units & advanced units[/b]
[list]
[*] New Update: Basic unit added - Camel Rider.
[*] Added advanced training unit: Heavy Infantry for Shieldmen.
[*] Added advanced training unit: Heavy Armored Spearman for Spearman.
[*] Added advanced training unit: Heavy Armored Flailman, and Vanguard.
[*] Added advanced training unit: Elite Archer for Archer.
[*] Added advanced training unit: Master Crossbowmen for Crossbowmen
[*] Added advanced training unit: Heavy Armored Cavalry for Cavalry.
[*] Added NPC - Training Officer, in Encounter and multiplayer games. You can train certain basic units into new advanced units at the Training Officer.
[*] Added NPC - Slave Trader, in both single-player and multiplayer games. You can redeem defeated commanders through the Slave Trader.
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[b]New Items & Skills[/b]
[list]
[*] Added construction item: Arrow Tower.
[*] Added construction item: Temporary Shop. With the Temporary Shop, you can purchase supplies on the frontline during battles.
[*] Added a series of construction items that can change the terrain environment during battles: Camp Gate, Advanced Barricade, Watchtower. Use these items flexibly to freely construct frontline in the game.
[*] Added consumable item: Tonic Capsule. It resets the number of soldier skills and cooldown time.
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[img]{STEAM_CLAN_IMAGE}/36833049/ded08ddd54f5a5059e2f7fe993b99a1d81a5c232.png[/img]
[b]System updates and game optimizations:[/b]
[list]
[*] Updated the menu UI for unit upgrades, adding slots for active skills and the ability to adjust their order. You can adjust them to update the shortcut keys for skills.
[*] Updated the menu UI for the item shop. Now units can purchase up to 4 active items, and you can change the shortcut keys for item usage by adjusting their order in the slots.
[*] Added the advanced action F6 to demolish your own buildings.
[*] Updated the control method for Cavalry Possession.
[*] Added chat function in multiplayer games. Press the "Enter" key to bring up the chat window. Press "Enter" again when the text input is empty to close it.
[*] Updated the tent recovery mechanism. If not all soldiers of a squad enter the tent and the squad chooses to leave the tent, the units that did not enter the tent will maintain their current state without recovery.
[*] Modified the tent recovery mechanism when the commander dies. When entering the tent, the commander will be the last unit to revive. If the squad leave the tent early, the commander will not immediately revive.
[*] Added a mechanism where the speed of siege equipment decreases when the number of operators is not enough.
[*] Besides the gate itself, the frame of the gate can now also be destroyed. You can now shatter both the walls and the main gate.
[*] Numerous UI adjustments to accommodate 21:9 displays.
[*] Numerous updates to battle effects.
[*] Numerous game values adjustments.
[*] Many bugs have been fixed.
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[b]Sandbox mode feature updates:[/b]
[list]
[*] New Update: Sandbox Manual. You can find it in the top left corner of the sandbox interface. We have provided some basic explanations of the sandbox's features.
[*] New Update: AI configuration features. You can configure richer AI behaviors for computer-controlled units.
[*] New Update: Scene Data features. This includes Points, Paths, and Supervising Zones. These are necessary map information for configuring AI and enemy generators.
[*] New Update: Enemy generators and related features. You can continuously create enemies after the game starts using enemy generators.
[*] New Update: Building events. You can trigger AI switches for computer-controlled units using building events or trigger enemy generators. For example, creating defensive units inside the castle when the player breaks down the main gate, or having patrol units counter-attack when the player mounts ladders on the castle walls.
[*] New Update: Recruitable NPCs, Advanced Training NPCs, Merchant NPCs for the squads. You can use them in sandbox games and encounter battles or PvP battles with upgradable units.
[*] New Update: Selection Mode. You can select all objects on the map in this mode, quickly view and edit their properties.
[*] New Update: Map Information Display Filter. You can use this feature to hide certain scene objects that may distract your view. This feature is especially useful when the map content is complex.
[*] New Update: Map Size Adjustment. You can conveniently modify the map size while editing the terrain.
[*] Expanded the map size to 36x36 grids. This is a very large size, and in most cases, you won't need to create such a large map. Also, please note that excessively large map sizes can impose a heavier burden on your CPU during AI pathfinding.
[*] New Update: Adjusting building health percentage feature. You can use this feature to utilize the damaged models of buildings.
[*] Expanded the number of teams to 8.
[*] Added a large number of terrain assets.
[*] Added a large number of unit equipment assets.
[*] Added experience drop and gold drop attributes to the unit editing feature. If you configure these attributes for a unit, the killing force will automatically receive gold and experience for leveling up when that unit is killed.
[*] Polished many interactive processes.
[*] Fixed numerous issues discovered during testing.
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We would like to thank you all for all supports since the game launch, we have been working a lot to keep updates to the game and we do have confidence the game will grow to one of the best warfare simulator game while with lots of funs and joys. Here is a glance of what we are currently working on with which we aiming to provide more and better experiences to the game. looking forwards to your feedback on reviews, discussions, and welcome to join our Discord channel!
[img]{STEAM_CLAN_IMAGE}/36833049/a9dea59f4b5ea3c13b167e68fad6bea8b78511e6.png[/img]
Note: Please update your game to the latest version. Otherwise, players at different versions will NOT be able to see each other’s rooms in multiplayer mode.