"Rime Halls" free content update available now!

Big update! - dungeons! dungeons are late game areas that are actually a collection of multiple areas, they are quite big compared to the rest of the game. inside dungeons you can't teleport and you won't heal, so be sure to prepare before entering. moving around in dungeons requires using the commands 'go north', 'go south', 'go west', 'go east' and 'take stairs'. it is ill-advised to go alone. - party system! you can now form a party together with other players! when in a party, you'll split experience gained from defeating enemies as long as you're in the same area. defeating enemies will also level up your 'party level'. higher party levels will unlock more slots for party members and increase experience gained from enemies! - reforging/upgrading weapons and armor! there is a cottage in the plains where you can learn how to reforge equipment. reforging makes equipment stronger! you can reforge an items 5 times, but you need power stones to do it. the first upgrade is always a guaranteed success. after that, the chance is 80 -20% for each upgrade level and you can increase the chance with 1% for each power stone used. power stones can be dropped by any enemy. the droprate depends on your level compared to the enemy's level. chances and drop amount are better for boss enemies. - prestiging! in-game it is called 'rebirths'. when you're lvl100 there is a place where you can go to reset all your progress and start over anew. this process is called 'rebirth'. with every rebirth you gain 10 extra stat points and a star in your profile. accounts with rebirths will be placed higher on the billboard! when rebirthing you will lose equipped items (and keep items in your inventory), so be sure to go in naked. - offhand equipment! mainly shields and tomes. this also means some weapons are now two-handed and some weapons are one-handed. you can only equip offhand items together with one-handed weapons. - new areas, enemies, items, NPCs, quests, commands, etc. [b]full changelog[/b] - new area 'old cottage' - new area 'gorge funnel' - new area 'arid wasteland' - new area 'glacy pass' - new area 'rime halls entrance' - new area 'shrine of eternity' - new area 'eternal flame' - new areas 'upper mineshaft', 'central mineshaft' and 'lower mineshaft' - new area 'abandoned mine' - new town 'gobtown' - new dungeon 'rime halls' - new dungeon 'beach cave' - new NPC 'daedela the powersmith' - new NPC 'aionios the sage' - new NPC 'malou the cleric' - new NPC 'gnorbor the goblin' - new NPC 'gipnork the goblin smith' - new NPC 'flipblorp the goblin crafter' - new enemy 'giant scorpion' - new enemy 'carnivorous worm' - new enemy 'cryosnake' - new enemy 'ice elemental' - new enemy 'winter wolf' - new enemy 'frost drake' - new enemy 'goblin' - new enemy 'goblin worker' - new enemy 'goblin captain' - new enemy 'mutated crab' - new boss 'mutated spider crab' - new boss enemy, has 5% chance to drop rare top-tier weapon - new offhand item 'wooden shield' - new offhand item 'buckler' - new offhand item 'knight shield' - new offhand item 'light screen' - new two-handed weapon 'backsword' - new two-handed weapon 'claymore' - new rare two-handed weapon 'devastator' - new magic weapon 'crystal wand' - new rare magic weapon 'beau baton' - new rare magic weapon 'soulstaff' - new rare dex weapon 'bloodfang' - new rare one-handed sword 'kreuzblade' - new rare one-handed blunt weapon 'crabhammer' - new command 'block' uses a shield to block 80% damage of the first incoming attack during the next 3 seconds" - new command 'provoke' makes all current enemies in the area target you, learned with 20 str and 20 def - new command 'stand ground' negates all status effects for the next 5 seconds, learned with 40 def, costs 5 mana - new command 'protect' creates a magic barrier around a target for 10 seconds, blocking a part all damage, amount blocked scales with int of user, costs 25 mana - new command 'cure' relieves target of all status effects, costs 2 mana - new command 'revive', revives a player on the spot, costs 100 mana - new command 'mend', heals a player for 100 hp, scales with int, costs 100 mana - new command 'grace' multiplies the base damage and accuracy of a player for 10 seconds, multiplication amount scales with int of user, costs 10 mana - new hat 'pantzer helm' - new shoes 'pantzer boots' - new armor 'dragon vest' - new shoes 'dragon claws' - new armor 'crystal dress' - new item 'power stone' - new materials (crystalwood,crystalscales,thick pelt) - new quest 'the joy of altruism' - new quest 'forging power' - new quest 'rebirth' - 4 new soundtracks balancing & changes - added stat requirements for armor equipment - upped the max stat cap from 99 -> 199 (except for perception) - all AOE damage is now halved after damage calculation - buddy's famous push up challenge now rewards you +3 str permanently instead of +1 - 'scrutinize' mana cost increased from 20 -> 50 - 'heal' mana cost decreased from 25 -> 20 - 'summon' mana cost increased from 50 -> 100 - 'inferno' base damage decreased from 10 -> 1 - 'blizzard' base damage decreased from 30 -> 5 - 'swing weapon' base damage decreased from 10 -> 5 - 'skilldance' mana cost decreased from 35 -> 30 - 'skilldance' now repeat 3 times in stead of 5 times - crafting 'fairy staff' fairy dust requirement decreased from 15 -> 1 - kill requirement for 'a different perspective' quest decreased from 20 -> 10 - doubled all stats for guards - shortsword can't use stab anymore - removed magic damage resistance for 'pantzer' - changed experience gained per enemy. now based on estimated enemy level. - nerfed one-handed weapons - renamed 'wand' to 'simple wand' - renamed 'pantzer' to 'pantzer vest' - renamed 'crystal' to 'crystal shard' fixes - 'shadow mask' karma power wasn't working - you can no longer travel to tree house from everywhere - you can't consume every item anymore - can't say hello to everyone from everywhere anymore - can't unequip items that you don't have anymore - picking up a stack of non-stackable items (like weapons) won't make excess items disappear anymore - fixed some inventory messages displaying the wrong message/wrong amount of items - getting money when scrutinizing will no longer get you an item called coins - getting items from NPCs when you're inventory is full will now drop the items to the floor instead of them disappearing - when creating a new account you can see your password in the character creation menu more clearly - pressing escape didn't actually log you off, making it impossible to log back in with the same account without quiting the entire game - 'punch' damage doesn't increase with weapon damage anymore misc. - added an option to disable to wobble in the UI - enemies now have an estimates level, which is shown when you check an enemy - added in some kind of anti-macro usage feature. - moved sand gorge to the south of longer prairie