Restored SteamVR tools, fixed smartphones and other critical bugs

Natural Locomotion

Move naturally in virtual reality in any SteamVR game that supports trackpad/stick locomotion. More immersion, more comfort!

With this update we have finished to port all the old features to the new version of Natural Locomotion, so the legacy version should not be required anymore. [img]{STEAM_CLAN_IMAGE}/32383436/70523bff78b8f2aa3550d5643a81e969ded724f5.png[/img] [h2]Align VR spaces of different tracking systems[/h2] Combine lighthouse devices (Trackers, HTC Vive controllers or Index controllers) with Oculus, WMR or Vive Cosmos headsets. [img]{STEAM_CLAN_IMAGE}/32383436/c0254d2ad5886a98d07fa47ae5300416674f39b3.gif[/img] [h2]Convert some SteamVR controllers into trackers[/h2] This tool will temporarily emulate HTC Vive trackers using other lighthouse devices (And Oculus CV1 controllers) without flashing them. [img]{STEAM_CLAN_IMAGE}/32383436/79428a3a5f182d88273a47921c2286e285bcedf5.png[/img] [h2]Convert Steam Controller dongles to Vive/Index dongles[/h2] This utility allows you to convert Steam Controller dongles into Vive/Valve controller/tracker dongles (and restore them). [img]{STEAM_CLAN_IMAGE}/32383436/9f3d6b2fbc4d8790d74c2fc7438a2118ce24101a.gif[/img] You need one dongle per device. A Vive or Index headset has two of them built in. For example if you have 4 controllers and an Index/Vive headset (only USB and power connected), you only have 2 receptors and you need 2 dongles to use all controllers. [img]{STEAM_CLAN_IMAGE}/32383436/962735a3a70b5ec801e3eebb7a436afa471bbf26.png[/img] [h1]New Features[/h1] [list] [*] Restore converted dongle to be used with Steam Controller [img]{STEAM_CLAN_IMAGE}/32383436/c63c3390974541e9fa57f7107dfcfbd3fe9891ea.png[/img] [*] Added "head_direction" workaround to enable a feature for use the direction of the head instead of feet/hands. This option could be added in the profile editor > Configure speed and trackpad emulation > Workarounds. Remember you can combine multiple workarounds by separating them with spaces. [img]{STEAM_CLAN_IMAGE}/32383436/65e3125c7e02dc15c5f5f471b749ed3a99165220.gif[/img] [/list] [h1]Fixed bugs[/h1] [list] [*] Smartphones disconnected after a few minutes [*] Fixed Horse Mode (very immersive in Skyrim) [previewyoutube=gIw0rwVWeYQ;full][/previewyoutube] Enable it in the profile editor: [img]{STEAM_CLAN_IMAGE}/32383436/1ec09a6a218146171a3b34e6704faad7a85a45b9.gif[/img] To use it press the activation button and [b]shake both hands at the same time to start walking[/b]. the more you shake your arms, the faster the horse will run. If you stop shaking hands, the horse will slowly reduce its speed. If you want to [b]instant stop, make a quick movement upwards with both hands [/b]while pressing the locomotion activator. [*] "Run game" button and "DLL Hack" didn't work with some profiles [*] Default profile created when clicking in "Add new" button are not properly configured for the HP Reverb G2 buttons scheme. [/list] [h1]Modified profiles[/h1] [list] [*] The Elder Scrolls: Skyrim VR (HP Reverb): Fixed run button. [/list] [h1]Other Changes [/h1][list] [*] Improved performance and stability of the SteamVR Overlay [*] Alert for Lighthouse HMD users to disable pass-through cameras to avoid SteamVR to crash. We have made progress in investigating this issue and we believe it will be finally fixed soon. [*] We have temporarily disabled the option "Enable walking backwards by leaning back" when devices from different tracking systems have been detected. This is only working for the following devices combinations: [list] [*] Lighthouse HMD + Lighthouse Trackers/controllers [*] Any HMD + bluetooth/WiFi devices (smartphones, Joycons...) [/list] This feature never worked properly, so we will make a new algorithm from scratch for the non supported combinations. We hope to bring this improved option soon. [*] Removed Force smooth rotation option (from dev settings) which was in conflict with some other features and was not supported by Oculus headsets. [/list] We also have a lot of new profiles and a few more features (including the Pico Neo 2 support) prepared to be published in the next update as soon as we finish testing everything exhaustively.