Remastered Prologue is Here!

Stoneshard: Prologue

You come to your senses in a sinister dungeon. The Ritual is about to commence – you have only one chance to escape. Stoneshard: Prologue is a demo to the main game, presenting its basic mechanics.

[img]{STEAM_CLAN_IMAGE}/32918015/c3a4f46311ff93b516fff3f6bf1fc831775da43b.png[/img] Hello everyone! Ink Stains Games here! We’d like to wish all of you Happy Holidays and to present you the long awaited update for the Prologue as a Christmas gift. The original Prologue was published in May 2018. At the time it was more of a proof of concept, designed to demonstrate Kickstarter backers our vision of the future game. A lot of time has passed since then, most systems of the game have changed beyond recognition. And at some point the Prologue grew so outdated that updating it became a priority. Now the Prologue is mechanically equal to the main game and we hope it will make it easier to wait for the February release :) The list of changes is too expansive to be presented in detail – after all, this update includes a year and a half of hard work. The Prologue’s structure remains the same, but if we are to list the most important changes, here is what you should expect from this update: [list] [*] An [b]improved tutorial[/b] with detailed advice on main game mechanics. [*] Vampires were swapped with [b]Proselytes [/b]– a new group of enemies with their own set of abilities. [*] A [b]reworked boss fight[/b], which now consists of two consecutive phases instead of two parallel outcomes. [*] A [b]reworked health, injury and needs system[/b]. The old Prologue had it functioning based on RNG. Now it’s a transparent, deterministic process which you can assess at any time. [*] [b]More weapons[/b], equipment and all kinds of items. [*] [b]Abilities [/b]from the closed beta are now available in the Prologue. [*] [b]Destructible environment[/b]. Press CTRL to attack environmental objects! [*] Reworked [b]Dual Wielding[/b] system. [*] Lots of [b]QoL improvements[/b]: better controls, more hotkeys, item comparison, inventory auto-sorting, pop-up hints and more. Though keep in mind that the game is designed primarily for mouse controls. [*] Most of the game [b]art was reworked[/b]. [*] Dialogues and lore notes were [b]rewritten[/b] to better clarify the opening events of the story. [b]New voice-overs[/b] for the characters. [*] Lots of [b]changed [/b]and [b]added mechanics[/b] (reworked Attributes, for instance). [*] A [b]reworked UI[/b]. [*] [b]Fullscreen support[/b] for 1366х768, 1440х900, 1600х900, 1680х1050, 1920х1080 and 1920х1200 resolutions. [*] Added an [b]event log[/b]. [*] “[b]Last Hope[/b]” and “[b]At What Cost[/b]?” achievements were replaced by “[b]The Bitter Beginning[/b]” and “[b]Eternal Hunger[/b]” achievements. The rest of the achievements were updated to fit with the content changes. [*] Enemies learned how to [b]open doors[/b]. [/list] It’s worth to remember that many of the planned mechanics are still missing. On [b]February 6[/b] the game is just being released for [b]Early Access[/b], during which we plan to continue developing it for another couple of years, gradually implementing our vision. =================== [h2]Frequently asked questions[/h2] [h3]Where did the stealth and some other skill trees from the old Prologue go?[/h3] [i]Stealth mode was temporarily removed from the game. It will return during Early Access after being reworked. Same for the unavailable skill trees.[/i] [h3]Can I launch the game on Mac or Linux?[/h3] [i]Unfortunately you can’t. For now we can’t say for certain when the game will be available for these platforms.[/i] [h3]What happens if I’ve already got the achievements in the old Prologue?[/h3] [i]Don’t worry, your progress remains. The achievements were changed, not removed, so you automatically get their changed versions.[/i] =================== Merry Christmas and good luck finding your way out of the dungeon!