Remaster coming for Halloween

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/12000741/a9c8f45cbe605f5d52114fa8c12b8d3bd2d9ccce.png[/img] We’ve been busy on The Exorcist: Legion VR but we have been listening and we thought it was about time to give “Chair” a real update. Here’s a run down of what is to come: [list] [*]Completely reworked physics and interactions [*]Added free move to the locomotion options along with crouch and free rotation to accompany teleport and the original ‘flexible room scale’ locomotion option [*]Flexible room scale is now available on Oculus so if you have 3 cameras and 2.5m x 2.5m area you can play the whole game at 1:1 scale without additional locomotion required [*]Improved artwork, updated textures and added post processing [*]Remastered soundtrack [*]Improved SFX and a new audio engine [*]Additional cues and clues to help with guide through the puzzles and story [*]Huge optimisations for smoother gameplay and faster loading [*]Added achievements [*]Cloud saves [*]Bug fixes and planned post launch support [/list] The biggest update is that we have implemented our ‘Burrito’ interaction system which we built just before starting The Exorcist: Legion VR and implemented into the same game. This means that we now have excellent physics handling and objects interact with each other in a more natural way. It is something that people commented on at the time of creating A Chair in a Room but W&W was just me at that point, the headset was still a prototype and things like VRTK just didn’t exist so I had to workout how I thought vr interactions would work, so it feels good to revisit with the benefit of hindsight and make it much better. We’ve made a huge amount of optimisations which have allowed us to add in new post effects and some higher poly art where we thought it would benefit the scene, for example we completely rebuilt the lodge in chapter 2 to make it just that bit creepier. The music and audio was a passion project for us, adding live instruments into the mix has brought out a visceral edge to some of the pieces, making the whole scene feel a little more on edge. We’ve made numerous subtle changes but that’s what Chair is all about, it is the overall feeling that we’ve tried to enhance and I think that’s why we’ve worked on so many aspects of the game, VR immerses all of your senses so we’ve put extra work into how it looks, feels and sounds to make a better experience. The remastered version will be out very soon and will be given as a free update to people who already it on Steam. Thanks for the support and patience, Ryan