EMPTY SHELL: PROLOGUE will throw you in a dark industrial environment, a secret facility on a japanese island. Each volunteer has signed a contract for a "recovery operation" without being privy to too many details. A tense roguelite survival horror with a top down perspective.
Hey, everyone!
Considering the very positive reception of the idea on Discord, i'm implementing a [b]reload system[/b] for all the weapons.
It wasn't there from the beginning, deliberately, to give EMPTY SHELL more of a "Quake" vibe, but the game is shaping up in a way that a reload system would fit nicely.
Some weapons (most of them) will work with [b]mags[/b], others (like the shotgun and the hunting rifle in the prologue, for example) will have [b]single round[/b] reload (with a finite number of maximum rounds in the internal magazine).
[b]Dodging, aiming, or melee strikes will interrupt the action[/b], so keep a distance when reloading.
Also, [b]reloading won't be automatic[/b] (shooting with an empty weapon with spare ammo won't reload), so keep an eye on the ammo counter!